Tree Generator
Generate procedural tree meshes directly within the Unity Editor. This tool provides an intuitive interface to create randomized tree variations, customize results, and export them as prefabs for use in your scenes. Ideal for rapid environment prototyping and reducing manual modeling work.
com.unitycoder.treegenerator Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/treegenerator.git README Markdown
Copy this to your project's README.md
## Installation
Add **Tree Generator** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/treegenerator.git
```
[](https://www.pkglnk.dev/pkg/treegenerator)Dependencies (2)
README
Generate tree meshes inside Unity Editor!
Installation
Unity Package Manager: Install Package from GIT Url...
https://github.com/unitycoder/UnityEditorTreeTrunkGenerator.git
Usage
- Open is from menu: Tools/Tree Generator
- Press Randomize to see random results
- Press Create Prefab to save this tree as prefab
- NOTE: This project is tested with BIRP for now (builtin render pipeline)
Samples
- If you import the Sample files, first add this git package (so that .glb model and sample animated leafs shadergraph works)
https://github.com/KhronosGroup/UnityGLTF.git
Additional Tools
If you want to create leaf prefabs for the tree generator, can use these also:
- Create leafs with: https://tools.unitycoder.com/LeafSpriteGenerator/
- Create leaf splat textures with: https://tools.unitycoder.com/SpriteSplatter/
- Create foliage quad meshes with: https://tools.unitycoder.com/FoliageQuadGenerator/
Images
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