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Install via UPM

Add to Unity Package Manager using this URL

https://www.pkglnk.dev/shading.git

README Markdown

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## Installation

Add **kShading** to your Unity project via Package Manager:

1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/shading.git
```

[![pkglnk](https://www.pkglnk.dev/badge/shading.svg?style=pkglnk)](https://www.pkglnk.dev/pkg/shading)

README

kShading

Shading models for Unity’s Universal Render Pipeline.

alt text An example of a scene using Lit Toon shading.

kShading is a package of shaders for Unity's Universal Render Pipeline. It includes:

  • Lit: A physically based shader that supports all default Universal surface properties as well as anisotropy, clear coat, sub-surface scattering and transmission.
  • Toon Lit: A cel style shader that supports all features of the Lit shader but uses a stepped physical approximation BSDF.

Refer to the Wiki for more information.

Instructions

  • Open your project manifest file (MyProject/Packages/manifest.json).
  • Add "com.kink3d.shading": "https://github.com/Kink3d/kShading.git" to the dependencies list.
  • Open or focus on Unity Editor to resolve packages.

Requirements

  • Unity 2019.3.0f3 or higher.

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