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Install via UPM

Add to Unity Package Manager using this URL

https://www.pkglnk.dev/decals.git

README Markdown

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## Installation

Add **kDecals** to your Unity project via Package Manager:

1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/decals.git
```

[![pkglnk](https://www.pkglnk.dev/badge/decals.svg?style=pkglnk)](https://www.pkglnk.dev/pkg/decals)

Dependencies (2)

README

kDecals

Projection Decals for Unity's Universal Render Pipeline.

alt text An example of Decals in a scene.

kDecals is a system for definition, placement and rendering of projection Decals in Unity's Universal Render Pipeline. It comes with Lit and Unlit Decal types by default and supports custom Decal shaders using a predefined Shader Library. kDecals supports Decal creation in Editor and runtime and supports pooling of runtime decals by default via kPooling.

Refer to the Wiki for more information.

Instructions

  • Open your project manifest file (MyProject/Packages/manifest.json).
  • Add "com.kink3d.decals": "https://github.com/Kink3d/kDecals.git" to the dependencies list.
  • kDecals has a dependency on kPooling. Add "com.kink3d.pooling": "https://github.com/Kink3d/kPooling.git" to the dependencies list.
  • Open or focus on Unity Editor to resolve packages.

Requirements

  • Unity 2019.3.0f3 or higher.

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