JTween
A job-based tween library for Unity
com.jeffcampbellmakesgames.jtween 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/jtween.git?path=Unity/Assets/PackageManifests/Generated/d9b24522-6b4a-4188-b2b8-44f3a6e7ebcb README Markdown
Copy this to your project's README.md
## Installation
Add **JTween** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/jtween.git?path=Unity%2FAssets%2FPackageManifests%2FGenerated%2Fd9b24522-6b4a-4188-b2b8-44f3a6e7ebcb
```
[](https://www.pkglnk.dev/pkg/jtween)README
JTween
About
JTween is a data-driven, job-based tweening library. It places a focus on performance by attempting to shift the processing of tween data and applying that data to tween targets on Job threads. This currently applies to Transforms only, but as the Entity-Component System of the Unity DOTS stack reaches maturity this approach can likely be applied to other components.
For further information including usage, documentation, examples, contribution and style guidelines, and license information please visit here.
You can read more about my experience porting my previous tween engine to leverage Unity's DOTS, now named JTween here https://www.jeffcampbellmakes.games/blog/2019/5/26/diving-in-headfirst-unitys-job-system-and-jtween.
Support
If this is useful to you and/or you’d like to see future development and more tools in the future, please consider supporting it either by contributing to the Github projects (submitting bug reports or features,pull requests) or by buying me coffee using any of the links below. Every little bit helps!
Visual Examples


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