JCMG Slate
A UI composition library for Unity
com.jeffcampbellmakesgames.slate 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/slate.git?path=Unity/Assets/PackageManifests/Generated/bdff5410-11c9-4404-83d1-29b99992ef1d README Markdown
Copy this to your project's README.md
## Installation
Add **JCMG Slate** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/slate.git?path=Unity%2FAssets%2FPackageManifests%2FGenerated%2Fbdff5410-11c9-4404-83d1-29b99992ef1d
```
[](https://www.pkglnk.dev/pkg/slate)README
JCMG Slate
About
JCMG Slate is a lightweight UI framework library for Unity. It contains a simple paradigm for defining distinct UIScreens and offers an easy way to look them up and hook up animations for them.
Minimum Requirements
- Unity Version: 2021.3.X or Higher
- Scripting Runtime: .Net 4.X
Installing JCMG Slate
Using this library in your project can be done in three ways:
Install via OpenUPM
The package is available on the openupm registry. It's recommended to install it via openupm-cli.
openupm add com.jeffcampbellmakesgames.slate
Install via GIT URL
Using the native Unity Package Manager introduced in 2017.2, you can add this library as a package by modifying your manifest.json file found at /ProjectName/Packages/manifest.json to include it as a dependency. See the example below on how to reference it.
{
"dependencies": {
...
"com.jeffcampbellmakesgames.slate" : "https://github.com/jeffcampbellmakesgames/jcmg-slate.git#release/stable",
...
}
}
You will need to have Git installed and available in your system's PATH.
Support
If this is useful to you and/or you’d like to see future development and more tools in the future, please consider supporting it either by contributing to the Github projects (submitting bug reports or features and/or creating pull requests) or by buying me coffee using any of the links below. Every little bit helps!
Contributing
For information on how to contribute and code style guidelines, please visit here.
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