
Imports Tiled files to Unity. Better than regular Tiled2Unity.
https://www.pkglnk.dev/supertiled2unity.git 
Import Aseprite sprite files directly into Unity. Aseprite2Unity automatically converts .ase and .aseprite files into prefabs containing sprite frames and animations, streamlining your pixel art workflow. Requires Unity 2018.3 or later.
https://www.pkglnk.dev/aseprite2unity.git 
Introducing Mega Dad Adventures test suite for Tiled2Unity to GitHub
https://www.pkglnk.dev/tiled2unity-megadad.git 
An example of replacing Tiled objects with prefabs, automatically, during import into Unity
https://www.pkglnk.dev/superprefabreplacement.git 
Learn how to leverage SuperTiled2Unity Custom Importers to seamlessly integrate prefabs into your Tiled Map Editor files. This project demonstrates practical implementation of dynamic moving platforms through custom importers, providing a complete example you can adapt for your own tile-based level design workflow.
https://www.pkglnk.dev/supermovingplatform.git Advanced Sorting for Overhead Maps
https://www.pkglnk.dev/st2u-groundupsort.git SuperTiled2Unity Example of Retrieving Custom Properties from Tiles
https://www.pkglnk.dev/st2u-tileproperties.git 
Implement normal mapping in Tiled maps using SuperTiled2Unity. This guide provides a complete workflow including shader creation, texture preparation with anti-seam padding, material setup, and layer configuration to achieve per-tileset normal-mapped rendering in your Unity projects. Requires one tileset per layer to function correctly.
https://www.pkglnk.dev/st2u-normalmaps.git 
Demonstrates a bug in Unity's Scripted Importers where child object hierarchy order is not preserved when instantiating prefabs. Contains a reproducible test case showing how prefab children are reordered alphabetically instead of maintaining their original hierarchy order, which can cause rendering issues in UI-heavy scenes. Useful for understanding and reporting this importer limitation.
https://www.pkglnk.dev/scriptedimporter-prefaborder.git 
Enable seamless texture swapping for tile-based maps created with SuperTiled2Unity. This example demonstrates how to swap tileset textures without sprite atlasing artifacts by disabling atlasing, adding manual tile padding, and implementing custom shaders. Ideal for developers building games that require visual theme variations or seasonal map changes.
https://www.pkglnk.dev/st2u-swaptexture.git Demonstrates a Prefab Instances bug related to ScriptedImporter workflows. This example project helps developers understand and identify issues with prefab instance references that may be lost during custom import processes, providing a foundation for debugging similar problems in your own projects.
https://www.pkglnk.dev/scriptedimporter-lostprefabinstances.git 
Quick and easy example of using a Custom Importer to add Physics Material to a layer
https://www.pkglnk.dev/st2u-customimporterphysicsmaterial.git 