
- Boilerplate Code Generation - Tabs - Reorderable Manipulator - Built-in USS Exporter
https://www.pkglnk.dev/ui-toolkit-plus.git 
New Serializable Types: - `UnityDictionary` - `UnityTimeSpan` - `UnityDateOnly` - `UnityDateTime` Other: - `GameObjectPool` - `RepeatingInt`
https://www.pkglnk.dev/ernsur-utility.git 
Streamline your baking workflow with editor tools designed to simplify lightmap, Navmesh, and occlusion culling setup. Create reusable BakingMolds presets to store and apply baking configurations—including static flags and lightmap scales—across scene objects, reducing repetitive manual setup and ensuring consistency across your project.
https://www.pkglnk.dev/bakingtools.git 
Applies the Unity Editor's dark theme styling to your runtime game UI through a custom USS stylesheet. Drop the included Dark Runtime Theme.tss file into your Panel Settings to instantly match your game's interface with the familiar dark theme aesthetic, creating visual consistency between development and gameplay environments.
https://www.pkglnk.dev/dark-runtime-theme.git 