Baking Tools
Streamline your baking workflow with editor tools designed to simplify lightmap, Navmesh, and occlusion culling setup. Create reusable BakingMolds presets to store and apply baking configurations—including static flags and lightmap scales—across scene objects, reducing repetitive manual setup and ensuring consistency across your project.
com.quickeye.bakingtools 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/bakingtools.git README Markdown
Copy this to your project's README.md
## Installation
Add **Baking Tools** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/bakingtools.git
```
[](https://www.pkglnk.dev/pkg/bakingtools)README
This is a repo for editor tools that aim to streamline some of the work that you do with baking light's, Navmesh and OC in Unity.
Baking Modls
You can create BakingMolds Asset from Create/QuickEye/BakingMolds. This asset can store object data related to baking, like static flags, lightmap scale and others. These presets are called molds and can be applied to scene objects by opening Chef Tools Window form BakingMolds inspector.
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