Using visual elements and reflection for some extra pre-defined toolbar buttons
Add to Unity Package Manager
Paste this URL into Unity's Window › Package Manager › + › Add package from git URL,
or click Install.
https://www.pkglnk.dev/toolbar-buttons.git README
Rendered from GitHubunity-toolbar-buttons
Some extra pre-defined buttons injecting to the toolbar with VisualElement using reflection
Now able to add in custom button via Attribute with static methods
https://twitter.com/BennyKokMusic/status/1356818085643124737?s=20

Support from 2021.1, 2021.2!
Using VisualElement under the hood
Originally inspired by https://github.com/marijnz/unity-toolbar-extender
Install
upm from git url -> https://github.com/BennyKok/unity-toolbar-buttons.git
Custom Toolbar Button
Very simple usage, the iconName will using the Unity internal icon
[ToolbarButton(iconName = "Package Manager", tooltip = "Package Manager", order = 0)]
public static void ShowPackageManager()
{
UnityEditor.PackageManager.UI.Window.Open("");
}
Explore
Feel free to check me out!! :)
Twitter | Website | AssetStore
Versions 0
No versions tracked yet.
Dependencies 0
No dependencies.
Changelog 0 releases
No changelog entries yet. Run the admin Changelog & Version Scanner to pull from the repository's CHANGELOG.md.
README Markdown
Copy this to your project's README.md
## Installation
Add **Toolbar Buttons** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/toolbar-buttons.git
```
[](https://www.pkglnk.dev/pkg/toolbar-buttons)Embed badge README snippet
[](https://www.pkglnk.dev/pkg/toolbar-buttons) <a href="https://www.pkglnk.dev/pkg/toolbar-buttons"><img src="https://www.pkglnk.dev/badge/toolbar-buttons.svg" alt="pkglnk installs"></a> https://www.pkglnk.dev/badge/toolbar-buttons.svg Comments
No comments yet. Be the first!


Sign in to join the conversation
Sign In