Pie
Pie Pie Pie
Pie Pie Pie

Using visual elements and reflection for some extra pre-defined toolbar buttons

Runtime debug action with "out of the box just works" ui debug menu to speed up your game development cycle.
Searchable and compact drawer for UnityEvent
Custom Timeline track for CM Dolly Cart Auto Ground Projection component for CM Smooth Path

ProBuilder Pie adds convenient pie menu shortcuts for ProBuilder workflows. Press A to access frequently-used ProBuilder tools through an intuitive radial menu, streamlining your modeling process and reducing navigation time in the editor. Requires the base unity-pie package.


Display floating damage numbers above characters and objects in your game. Simply call the system from code or visual scripting to show damage values at any position. Lightweight solution for RPGs, action games, and combat systems that need visual feedback.

Combat System provides a timeline-based framework for designing and executing turn-based or sequence-driven combat encounters. Build complex battle scenarios using visual timelines, manage character actions and animations synchronously, and create responsive combat flows without extensive custom coding. Ideal for RPGs, tactical games, and story-driven titles.

Smart properties with data binding, events, save/load functions for unity
Timeline Action

I'd be happy to help write a description, but I need more information about what "Test Package" actually does. Could you provide details such as: - What functionality does it provide? - What problems does it solve? - What are its main features? - What are typical use cases? Once you share these details, I'll write a professional, focused description suitable for pkglnk.
Streamline your scene loading workflow with Bootstrap, a utility component designed for efficient and reliable scene initialization. Simplifies the setup and management of addictive scene loading patterns, helping developers implement robust loading systems with minimal overhead.

Navigate a world divided between Day and Night factions in this Global Game Jam 2022 submission. Use intuitive controls to move through dual-faction gameplay and switch between day and night perspectives to solve puzzles and unite the opposing sides with your magical pen mechanic.

Blaze Dialogue is a lightweight dialogue system designed to streamline conversation implementation in Unity projects. Built as part of the Blaze utilities series, it provides developers with an efficient solution for managing in-game dialogue without unnecessary overhead. The system is open source, MIT licensed, and available via OpenUPM for easy integration into your workflow.

Hotspot UV automates UV mapping for texture atlases in ProBuilder by letting you define hotspot regions on textures and apply them to model faces. Create reusable hotspot definitions, visually draw UV regions with grid snapping and pan/zoom tools, then quickly assign them to your geometry without manual UV editing.

Extends CM Dolly Cart with custom Timeline track support and auto ground projection for CM Smooth Path. Streamlines camera animation workflows by enabling direct timeline control of dolly cart movement with automatic ground alignment capabilities.
