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v0.10.0
BennyKok

BennyKok

Unity enthusiast~

🏢 BennyKok 📍 HongKong 273 followers
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BennyKok/pie
package New

Pie

Pie Pie Pie

60
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BennyKok/unity-searchable-event-drawer
package New

Searchable Event Drawer

Searchable and compact drawer for UnityEvent

27
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BennyKok/bennykok-cmdollycart-timeline-helper
package New

CMDollyCart Timeline Helper

Custom Timeline track for CM Dolly Cart Auto Ground Projection component for CM Smooth Path

19
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BennyKok/pie-pb
package New v0.1.0
ProBuilder Pie

ProBuilder Pie

ProBuilder Pie adds convenient pie menu shortcuts for ProBuilder workflows. Press A to access frequently-used ProBuilder tools through an intuitive radial menu, streamlining your modeling process and reducing navigation time in the editor. Requires the base unity-pie package.

16
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BennyKok/unity-blaze
project New
Unity Blaze

Unity Blaze

Smart properties with data binding, events, save/load functions for unity

7
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BennyKok/damage-display
package New v1.0.0
Damage Display

Damage Display

Display floating damage numbers above characters and objects in your game. Simply call the system from code or visual scripting to show damage values at any position. Lightweight solution for RPGs, action games, and combat systems that need visual feedback.

6
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BennyKok/combat-system
package New v1.0.0
Combat System

Combat System

Combat System provides a timeline-based framework for designing and executing turn-based or sequence-driven combat encounters. Build complex battle scenarios using visual timelines, manage character actions and animations synchronously, and create responsive combat flows without extensive custom coding. Ideal for RPGs, tactical games, and story-driven titles.

5
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BennyKok/unity-reactive-property
package New v1.0.0
Reactive Property

Reactive Property

Smart properties with data binding, events, save/load functions for unity

3
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BennyKok/timeline-action
package New

Timeline Action

Timeline Action

2
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BennyKok/testpackage
package New v1.0.0
Test Package

Test Package

I'd be happy to help write a description, but I need more information about what "Test Package" actually does. Could you provide details such as: - What functionality does it provide? - What problems does it solve? - What are its main features? - What are typical use cases? Once you share these details, I'll write a professional, focused description suitable for pkglnk.

2
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BennyKok/bennykok-bootstrap
package New

Bootstrap

Streamline your scene loading workflow with Bootstrap, a utility component designed for efficient and reliable scene initialization. Simplifies the setup and management of addictive scene loading patterns, helping developers implement robust loading systems with minimal overhead.

1
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BennyKok/ggj2022
project New
Ggj2022

Ggj2022

Navigate a world divided between Day and Night factions in this Global Game Jam 2022 submission. Use intuitive controls to move through dual-faction gameplay and switch between day and night perspectives to solve puzzles and unite the opposing sides with your magical pen mechanic.

1
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BennyKok/dialogue
package
Blaze Dialogue

Blaze Dialogue

Blaze Dialogue is a lightweight dialogue system designed to streamline conversation implementation in Unity projects. Built as part of the Blaze utilities series, it provides developers with an efficient solution for managing in-game dialogue without unnecessary overhead. The system is open source, MIT licensed, and available via OpenUPM for easy integration into your workflow.

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BennyKok/unity-hotspot-uv
package
Hotspot UV

Hotspot UV

Hotspot UV automates UV mapping for texture atlases in ProBuilder by letting you define hotspot regions on textures and apply them to model faces. Create reusable hotspot definitions, visually draw UV regions with grid snapping and pan/zoom tools, then quickly assign them to your geometry without manual UV editing.

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BennyKok/cmdollycart-timeline-helper
package
CMDollyCart Timeline Helper

CMDollyCart Timeline Helper

Extends CM Dolly Cart with custom Timeline track support and auto ground projection for CM Smooth Path. Streamlines camera animation workflows by enabling direct timeline control of dolly cart movement with automatic ground alignment capabilities.

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BennyKok/hierarchy-header
package
Hierarchy Header

Hierarchy Header

Text based simple hierarchy header, no fancy magic, just works

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