Melon Cinematic Tonemapper
A good looking Tonemapper for Unity HDRP, aimed to fix ACES issues and
com.ltmx.melontone 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/melontone.git?path=Unity README Markdown
Copy this to your project's README.md
## Installation
Add **Melon Cinematic Tonemapper** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/melontone.git?path=Unity
```
[](https://www.pkglnk.dev/pkg/melontone)README
Melon Cinematic Tonemapper
An efficient Tonemapper to fix ACES Issues - For Unity & Prowl Game Engines

Motivations
ACES is broken - High intensity colors shift hues
- Intense blue shifts to purple, making highlights dull and dissappear completely in some cases,
- Intense Reds shift to Yellow, providing a warmer feeling, but making things appear as they have some black body radiation.
Melon tonemapping fixes that by shifting the color to white at high intensities, with a slight "controlable" hue shift for a more pleasing look: Green and red slightly shift to yellow and blue shifts to cyan before going to white.
Contrast is ajusted to approximate ACES levels
Supported Platforms
Unity Engine
- Currently only supports High Definition Render Pipeline 14.0.3 and above, using a fullscreen shader graph
- Will add support for Universal Render Pipeline and Post Processing Stack Package.
Prowl Engine
- Implemented natively
- See : https://github.com/michaelsakharov/Prowl
Screenshots
Why "Melon" you might ask !?
- My last name is Reinhard but Reinhard tonemapping already exists, so I just picked an old pseudonym I go by ;)
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