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Install via UPM

Add to Unity Package Manager using this URL

https://www.pkglnk.dev/idanklausner-plugin.git

README Markdown

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## Installation

Add **GameLogr** to your Unity project via Package Manager:

1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/idanklausner-plugin.git
```

[![pkglnk](https://www.pkglnk.dev/badge/idanklausner-plugin.svg?style=pkglnk)](https://www.pkglnk.dev/pkg/idanklausner-plugin)

README

GameLogr Unity Plugin

Automatic development tracking and AI-powered content generation for Unity.

Unity 2021.3+ Version 0.2.0 License: Proprietary

GameLogr sits quietly in your Unity Editor, capturing your development activity -- file changes, scene edits, builds, play sessions, and more. The GameLogr dashboard then uses AI to classify your work into topics and generate publish-ready devlogs, social media posts, and project summaries. No manual note-taking required.


Features

Feature Description
File Change Tracking Automatically detects modifications, additions, and deletions across your project assets and scripts.
Scene Tracking Records scene saves, hierarchy snapshots, and scene switches for a complete picture of level design work.
Build Tracking Monitors build duration, target platform, and success/failure status for every build you run.
Play Session Tracking Captures play mode entry/exit and session duration to understand your testing patterns.
Screenshot Capture One-click in-editor screenshots that are uploaded and attached to your project timeline.
Developer Notes Tag important moments with freeform notes directly from the editor window.
Compilation Monitoring Tracks script compilation times and results, surfacing trends in your iteration speed.
Project Structure Snapshots Captures assembly definitions, script counts, and overall project shape on each sync.
Privacy Controls Fine-grained settings to include or exclude specific paths, file types, and event categories.
Chunked Sync Large event batches are split into manageable chunks, keeping syncs fast and reliable.
Offline Resilience Events are stored locally and synced when connectivity is restored. No data is lost.

Installation

Method 1: Git URL (Recommended)

  1. In Unity, open Window > Package Manager.

  2. Click the + button and select Add package from git URL.

  3. Paste the following URL:

    https://github.com/idanklausner/gamelogr-unity.git
    
  4. Click Add. Unity will download and install the package automatically.

Method 2: Local Package (from Releases)

  1. Download the latest .zip or .tar.gz from the Releases page.
  2. Extract the archive to a location on your machine.
  3. In Unity, open Window > Package Manager.
  4. Click the + button and select Add package from disk.
  5. Navigate to the extracted folder and select package.json.

Method 3: Manual Copy

  1. Download the latest release from the Releases page.
  2. Copy the Editor/ folder into your Unity project's Assets/ directory.
  3. Unity will compile the scripts automatically.

Note: Methods 1 and 2 are preferred because they integrate with Unity's Package Manager and support version updates.


Quick Start

  1. Install the plugin using one of the methods above.
  2. Open the plugin window via Window > GameLogr in the Unity Editor menu bar.
  3. Log in to the GameLogr Dashboard and navigate to your project's Connect page.
  4. Generate a link code -- this produces a short, time-limited code.
  5. Paste the code into the plugin's Link Code field and click Connect.
  6. Start working. GameLogr tracks your development activity in the background. Syncs happen automatically at regular intervals.

Once connected, your activity will appear on the dashboard within minutes. From there you can review topics, generate content, and publish.


Configuration

After connecting, open the Collection Settings panel in the GameLogr editor window to customize tracking behavior.

Setting Description Default
Sync Interval How often events are batched and sent to the server (in seconds). 60
Track File Changes Enable or disable file change detection. On
Track Scenes Enable or disable scene save and switch tracking. On
Track Builds Enable or disable build event capture. On
Track Play Sessions Enable or disable play mode session tracking. On
Track Compilations Enable or disable script compilation monitoring. On
Track Inspector Selection Record which objects you select in the Inspector (opt-in). Off
Excluded Paths Glob patterns for paths to ignore (e.g., Temp/, Library/). Standard Unity temp paths
Excluded Extensions File extensions to skip (e.g., .tmp, .log). Common non-asset extensions

All settings are stored locally per-project and do not affect other Unity projects on the same machine.


What Data is Collected

Transparency matters. Here is exactly what GameLogr collects:

  • File paths and change types (created, modified, deleted) -- file contents are never uploaded.
  • Scene names and hierarchy structure on save events.
  • Build metadata: target platform, duration, success/failure, output path.
  • Play session timing: enter/exit timestamps and duration.
  • Compilation results: duration, error count, warning count.
  • Screenshots: only when you explicitly capture them via the plugin.
  • Developer notes: only the text you manually enter.
  • Project structure summary: assembly definition names, script counts, folder structure outline.
  • Plugin metadata: plugin version, Unity version, operating system (for compatibility checks).

GameLogr does not collect:

  • Source code or file contents
  • Personal files outside the Unity project
  • Runtime player data
  • Analytics or telemetry beyond what is listed above

For full details, see the GameLogr Privacy Policy.


Version Compatibility

Plugin Version Minimum Server Version Unity Version Release Date
0.2.0 0.1.0 2021.3+ 2026-03-12
0.1.0 0.1.0 2021.3+ 2026-01-15

The plugin performs a version compatibility check on each heartbeat. If your plugin version falls below the server's minimum requirement, you will see an update notification in the Unity Editor.


Troubleshooting

Problem Solution
Plugin window does not appear under the Window menu Check the Unity Console for compilation errors. Ensure all plugin files are present in the correct location.
Link code connection fails Verify your internet connection. Link codes expire after 15 minutes -- generate a fresh one if needed.
Events are not syncing Check the status indicator in the plugin window. If it shows "Disconnected", try unlinking and re-linking with a new code.
High memory usage from the plugin Reduce tracking scope in Collection Settings, increase the sync interval, or exclude large directories.
"Version too old" warning Update the plugin to the latest version. See the Releases page.
Plugin not detecting file changes Ensure the files are inside the Unity project's Assets/ or Packages/ directory. Files outside the project root are not tracked.

Links


License

This software is proprietary. See LICENSE.md for the full license terms.

Copyright 2026 GameLogr. All rights reserved.

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