Unclaimed Package Is this your package? Claim it to unlock full analytics and manage your listing.
Claim This Package

Install via UPM

Add to Unity Package Manager using this URL

https://www.pkglnk.dev/extterrain2d.git#upm

README Markdown

Copy this to your project's README.md

Style
Preview
pkglnk installs badge
## Installation

Add **extTerrain2D** to your Unity project via Package Manager:

1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/extterrain2d.git#upm
```

[![pkglnk](https://www.pkglnk.dev/badge/extterrain2d.svg?style=pkglnk)](https://www.pkglnk.dev/pkg/extterrain2d)

README

extTerrain2D - 2D Terrain for Unity

Created by iam1337

⚙ Build and Release openupm semantic-release: angular

Introduction

extTerrain2D is a tool dedicated to create 2D terrains by beizer curve. It generates a mesh with two materials (two submesh) and colliders. Just look at this video.

Installation:

Old school

Just copy the Assets/extTerrain2D folder into your Assets directory within your Unity project, or download latest extTerrain2D.unitypackage.

OpenUPM

Via openupm-cli:

openupm add com.iam1337.extterrain2d

Or if you don't have it, add the scoped registry to manifest.json with the desired dependency semantic version:

"scopedRegistries": [
	{
		"name": "package.openupm.com",
		"url": "https://package.openupm.com",
		"scopes": [
			"com.iam1337.extterrain2d",
		]
	}
],
"dependencies": {
	"com.iam1337.extosc.extterrain2d": "1.0.0",
}

Package Manager

Project supports Unity Package Manager. To install the project as a Git package do the following:

  1. In Unity, open Window > Package Manager.
  2. Press the + button, choose "Add package from git URL..."
  3. Enter "https://github.com/iam1337/extTerrain2D.git#upm" and press Add.

Screenshots:

Terrain2D
Terrain2D CompoundTerrain2D
CompoundTerrain2D

Inspector Editors

Author Contacts:

> telegram.me/iam1337
> ext@iron-wall.org

License

This project is under the MIT License.

Comments

No comments yet. Be the first!