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Install via UPM

Add to Unity Package Manager using this URL

https://www.pkglnk.dev/aim2-converter.git#upm

README Markdown

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## Installation

Add **aim2-converter** to your Unity project via Package Manager:

1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/aim2-converter.git#upm
```

[![pkglnk](https://www.pkglnk.dev/badge/aim2-converter.svg?style=pkglnk)](https://www.pkglnk.dev/pkg/aim2-converter)

README

AIM2 Converter - Convert AIM2 resources to Unity Engine

Created by iam1337. Based on Polygon-4 tools.

⚙ Build and Release openupm semantic-release: angular

Table of Contents

Introduction

AIM2 Converter is a tool for converting resources from the AIM2 game to Unity Engine, with the API to extend the import functions.

AIM2 Converter

Features:

  • Import models
    Import models from the game by converting them directly into prefabs.
  • Import textures
    With the extension API, you can automate the import of special materials. (By default, all materials are Standard (Specular))

Installation

Old school

Just copy the Assets/aim2-converter folder into your Assets directory within your Unity project.

OpenUPM

Via openupm-cli:

openupm add com.iam1337.aim2-converter

Or if you don't have it, add the scoped registry to manifest.json with the desired dependency semantic version:

"scopedRegistries": [
	{
		"name": "package.openupm.com",
		"url": "https://package.openupm.com",
		"scopes": [
			"com.iam1337.aim2-converter",
		]
	}
],
"dependencies": {
	"com.iam1337.aim2-converter": "1.0.0"
}

Package Manager

Project supports Unity Package Manager. To install the project as a Git package do the following:

  1. In Unity, open Window > Package Manager.
  2. Press the + button, choose "Add package from git URL..."
  3. Enter "https://github.com/iam1337/aim2-converter.git#upm" and press Add.
  4. Install package from Package Manager.

Usage

Prepare WIP

Processors WIP

Author Contacts

> telegram.me/iam1337
> ext@iron-wall.org

License

This project is under the MIT License.

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