mob-sakai

mob-sakai

🏢 WFS, Inc. 📍 Tokyo, Japan 2,832 followers View external profile ↗
20 packages
2 projects
8,112 stars
mob-sakai

UIEffect

0
UIEffect
Project
mob-sakai/UIEffect

UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to decorate your UI with a unique visual style!

https://www.pkglnk.dev/uieffect.git
mob-sakai

ShinyEffectForUGUI

0
ShinyEffectForUGUI
Package
mob-sakai/ShinyEffectForUGUI

Shiny effect of uGUI, which does not need mask or normal map.

https://www.pkglnk.dev/shinyeffectforugui.git
mob-sakai

StaticBluredScreen

0
StaticBluredScreen
Package
mob-sakai/StaticBluredScreen

Non-realtime (=static) screen blur for Unity. Easy to use background for dialogs.

https://www.pkglnk.dev/staticbluredscreen.git
mob-sakai

UIMaterialPropertyInjector

0
UIMaterialPropertyInjector
Project
mob-sakai/UIMaterialPropertyInjector

This package provides a component that allows easy modification/animation of material properties for Unity UI (uGUI) without the need for shader-specific custom components.

https://www.pkglnk.dev/uimaterialpropertyinjector.git
mob-sakai

Metadata

0
Metadata
Package
mob-sakai/unity.package-manager.metadata

Contains metadata used by the com.unity.package-manager package to fulfill client requests

https://www.pkglnk.dev/metadata.git
mob-sakai

UI Dynamic Sampler

0
UI Dynamic Sampler
Package
mob-sakai/UIDynamicSampler

Dynamic sampler component for anti-aliasing UI elements.

https://www.pkglnk.dev/ui-dynamic-sampler.git?path=Packages%2Fsrc
mob-sakai

Unmask for uGUI

0
Unmask for uGUI
Package
mob-sakai/UnmaskForUGUI

Unmask provides reverse masking for uGUI elements, allowing you to create cutout effects that reveal content beneath masked areas. Features include raycast filtering through unmasked regions, dynamic transform following, and nested mask support across Unity 5.x through 2021.x and Universal RP.

https://www.pkglnk.dev/unmask.git
mob-sakai

UIEffect

0
UIEffect
Package
mob-sakai/UIEffect

UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code.\nCombine various filters, such as grayscale, blur, and dissolve, to decorate your UI with a unique visual style!

https://www.pkglnk.dev/ui-effect.git#upm
mob-sakai

UnityEventDrawerEx

0
UnityEventDrawerEx
Package
mob-sakai/UnityEventDrawerEx

Extends UnityEventDrawer to display runtime calls alongside persistent callbacks in the Inspector. Provides visibility into dynamically added listeners created via AddListener(), supporting all UnityEvent variants while maintaining compact display even with empty persistent calls.

https://www.pkglnk.dev/event-drawer-ex.git
mob-sakai

Soft Mask For uGUI

0
Soft Mask For uGUI
Package
mob-sakai/SoftMaskForUGUI

Soft Mask For uGUI adds advanced soft-masking capabilities to Unity's uGUI system, enabling smooth, gradient-based masking effects for UI elements. Features multiple masking modes, supports TextMeshPro and custom shaders, and is compatible with uGUI 2.0, UPR/HDRP, and VR projects. Perfect for creating polished UI with anti-aliased edges and complex masking shapes.

https://www.pkglnk.dev/softmask-for-ugui.git?path=Packages%2Fsrc
mob-sakai

UI Material Property Injector

0
UI Material Property Injector
Package
mob-sakai/UIMaterialPropertyInjector

This package provides a component that allows easy modification of material

https://www.pkglnk.dev/ui-material-property-injector.git?path=Packages%2Fsrc
mob-sakai

Composite Canvas Renderer

0
Composite Canvas Renderer
Package
mob-sakai/CompositeCanvasRenderer

Composite Canvas Renderer bakes multiple UI graphics into a RenderTexture, enabling advanced visual effects like blur, soft outlines, and soft shadows that are difficult to achieve with standard UI shaders. It supports custom material modifications, mesh modifications, and post-bake effects through CommandBuffers, while automatically optimizing rendering performance by reducing draw calls.

https://www.pkglnk.dev/composite-canvas-renderer.git?path=Packages%2Fsrc
mob-sakai

Simple Build Interface

0
Simple Build Interface
Package
mob-sakai/SimpleBuildInterface

Simple Build Interface provides a streamlined way to build Unity projects for standalone platforms (Windows, macOS, Linux, WebGL) directly from the command line without requiring the executeMethod option. Use `-build -buildTarget <platform>` to trigger builds equivalent to clicking "Build" in Build Settings, simplifying CI/CD pipelines and automated build workflows.

https://www.pkglnk.dev/simple-build-interface.git
mob-sakai

Git Dependency Resolver

0
Git Dependency Resolver
Package
mob-sakai/GitDependencyResolverForUnity

Git Dependency Resolver enables Unity Package Manager to resolve git-based dependencies within packages, allowing you to use GitHub, GitLab, Bitbucket, and other git repositories as package dependencies. It automatically manages dependency installation and removal, supports private repositories, and works with Unity 2018.3 or later—filling a gap in UPM functionality while maintaining deterministic package installations.

https://www.pkglnk.dev/git-dependency-resolver.git
mob-sakai

UPM Git Extension

0
UPM Git Extension
Package
mob-sakai/UpmGitExtension

Enhances Unity Package Manager's UI for Git-based package installations with direct repository links and offline document access. Adds missing functionality for installing, updating, and removing packages through the UI, supports multiple Git hosting platforms (GitHub, GitLab, Bitbucket, Azure DevOps), includes repository caching, package indexing, and version filtering. Compatible with Unity 2018.3+.

https://www.pkglnk.dev/upm-git-extension.git
mob-sakai

Open Sesame Compiler

0
Open Sesame Compiler
Package
mob-sakai/OpenSesameCompilerForUnity

Access internal and private members across assemblies without reflection using a custom Roslyn compiler. Enables seamless integration with Unity's compilation pipeline to bypass C# visibility rules during development, eliminating the need for InternalsVisibleTo declarations.

https://www.pkglnk.dev/open-sesame-compiler.git
mob-sakai

UI Particle

0
UI Particle
Package
mob-sakai/ParticleEffectForUGUI

Render particle effects directly within UI canvases using CanvasRenderer, eliminating the need for additional cameras or render textures. Supports masking, sorting, and full integration with uGUI while maintaining performance through mesh baking APIs. Compatible with Unity 2018.2 and later, including uGUI 2.0 and HDR/UPR pipelines.

https://www.pkglnk.dev/ui-particle.git
mob-sakai

Sub Asset Editor

0
Sub Asset Editor
Package
mob-sakai/SubAssetEditor

Sub Asset Editor is a Unity editor tool for managing sub-assets within your project. Add, remove, rename, and organize sub-assets with drag-and-drop functionality, automatic reference updates, and visibility controls. Supports Unity 5.5 through 6000.0+.

https://www.pkglnk.dev/sub-asset-editor.git
mob-sakai

C# Compiler Settings

0
C# Compiler Settings
Package
mob-sakai/CSharpCompilerSettingsForUnity

Change the C# compiler (csc) used on your Unity project, as you like!

https://www.pkglnk.dev/csharp-compiler-settings.git
mob-sakai

Atlas Image

0
Atlas Image
Package
mob-sakai/AtlasImage

AtlasImage is a graphic component use SpriteAtlas for uGUI. In addition, add useful sprite selector and border editor to the inspector.

https://www.pkglnk.dev/atlas-image.git
mob-sakai

UI Effect Snapshot

0
UI Effect Snapshot
Package
mob-sakai/UIEffectSnapshot

Capture and display UI backgrounds with visual effects like blur without requiring cameras or post-processing. This lightweight, non-realtime solution freezes a single frame of screen content to create effective backdrops for panels and dialogs while minimizing performance overhead—ideal for mobile and overlay-based UIs.

https://www.pkglnk.dev/ui-effect-snapshot.git
mob-sakai

Internal Accessable Compiler

0
Internal Accessable Compiler
Package
mob-sakai/InternalAccessibleCompilerForUnity

Compile a c# project to a internal accessible dll (for Unity)

https://www.pkglnk.dev/internal-accessible-compiler.git