
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to decorate your UI with a unique visual style!
https://www.pkglnk.dev/uieffect.git 
Shiny effect of uGUI, which does not need mask or normal map.
https://www.pkglnk.dev/shinyeffectforugui.git 
Non-realtime (=static) screen blur for Unity. Easy to use background for dialogs.
https://www.pkglnk.dev/staticbluredscreen.git 
This package provides a component that allows easy modification/animation of material properties for Unity UI (uGUI) without the need for shader-specific custom components.
https://www.pkglnk.dev/uimaterialpropertyinjector.git 
Contains metadata used by the com.unity.package-manager package to fulfill client requests
https://www.pkglnk.dev/metadata.git Dynamic sampler component for anti-aliasing UI elements.
https://www.pkglnk.dev/ui-dynamic-sampler.git?path=Packages%2Fsrc 
Unmask provides reverse masking for uGUI elements, allowing you to create cutout effects that reveal content beneath masked areas. Features include raycast filtering through unmasked regions, dynamic transform following, and nested mask support across Unity 5.x through 2021.x and Universal RP.
https://www.pkglnk.dev/unmask.git 
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code.\nCombine various filters, such as grayscale, blur, and dissolve, to decorate your UI with a unique visual style!
https://www.pkglnk.dev/ui-effect.git#upm 
Extends UnityEventDrawer to display runtime calls alongside persistent callbacks in the Inspector. Provides visibility into dynamically added listeners created via AddListener(), supporting all UnityEvent variants while maintaining compact display even with empty persistent calls.
https://www.pkglnk.dev/event-drawer-ex.git Soft Mask For uGUI adds advanced soft-masking capabilities to Unity's uGUI system, enabling smooth, gradient-based masking effects for UI elements. Features multiple masking modes, supports TextMeshPro and custom shaders, and is compatible with uGUI 2.0, UPR/HDRP, and VR projects. Perfect for creating polished UI with anti-aliased edges and complex masking shapes.
https://www.pkglnk.dev/softmask-for-ugui.git?path=Packages%2Fsrc This package provides a component that allows easy modification of material
https://www.pkglnk.dev/ui-material-property-injector.git?path=Packages%2Fsrc Composite Canvas Renderer bakes multiple UI graphics into a RenderTexture, enabling advanced visual effects like blur, soft outlines, and soft shadows that are difficult to achieve with standard UI shaders. It supports custom material modifications, mesh modifications, and post-bake effects through CommandBuffers, while automatically optimizing rendering performance by reducing draw calls.
https://www.pkglnk.dev/composite-canvas-renderer.git?path=Packages%2Fsrc 
Simple Build Interface provides a streamlined way to build Unity projects for standalone platforms (Windows, macOS, Linux, WebGL) directly from the command line without requiring the executeMethod option. Use `-build -buildTarget <platform>` to trigger builds equivalent to clicking "Build" in Build Settings, simplifying CI/CD pipelines and automated build workflows.
https://www.pkglnk.dev/simple-build-interface.git 
Git Dependency Resolver enables Unity Package Manager to resolve git-based dependencies within packages, allowing you to use GitHub, GitLab, Bitbucket, and other git repositories as package dependencies. It automatically manages dependency installation and removal, supports private repositories, and works with Unity 2018.3 or later—filling a gap in UPM functionality while maintaining deterministic package installations.
https://www.pkglnk.dev/git-dependency-resolver.git 
Enhances Unity Package Manager's UI for Git-based package installations with direct repository links and offline document access. Adds missing functionality for installing, updating, and removing packages through the UI, supports multiple Git hosting platforms (GitHub, GitLab, Bitbucket, Azure DevOps), includes repository caching, package indexing, and version filtering. Compatible with Unity 2018.3+.
https://www.pkglnk.dev/upm-git-extension.git 
Access internal and private members across assemblies without reflection using a custom Roslyn compiler. Enables seamless integration with Unity's compilation pipeline to bypass C# visibility rules during development, eliminating the need for InternalsVisibleTo declarations.
https://www.pkglnk.dev/open-sesame-compiler.git 
Render particle effects directly within UI canvases using CanvasRenderer, eliminating the need for additional cameras or render textures. Supports masking, sorting, and full integration with uGUI while maintaining performance through mesh baking APIs. Compatible with Unity 2018.2 and later, including uGUI 2.0 and HDR/UPR pipelines.
https://www.pkglnk.dev/ui-particle.git Sub Asset Editor is a Unity editor tool for managing sub-assets within your project. Add, remove, rename, and organize sub-assets with drag-and-drop functionality, automatic reference updates, and visibility controls. Supports Unity 5.5 through 6000.0+.
https://www.pkglnk.dev/sub-asset-editor.git 
Change the C# compiler (csc) used on your Unity project, as you like!
https://www.pkglnk.dev/csharp-compiler-settings.git 
AtlasImage is a graphic component use SpriteAtlas for uGUI. In addition, add useful sprite selector and border editor to the inspector.
https://www.pkglnk.dev/atlas-image.git 
Capture and display UI backgrounds with visual effects like blur without requiring cameras or post-processing. This lightweight, non-realtime solution freezes a single frame of screen content to create effective backdrops for panels and dialogs while minimizing performance overhead—ideal for mobile and overlay-based UIs.
https://www.pkglnk.dev/ui-effect-snapshot.git 
Compile a c# project to a internal accessible dll (for Unity)
https://www.pkglnk.dev/internal-accessible-compiler.git 