Simple Build Interface
Simple Build Interface provides a streamlined way to build Unity projects for standalone platforms (Windows, macOS, Linux, WebGL) directly from the command line without requiring the executeMethod option. Use `-build -buildTarget <platform>` to trigger builds equivalent to clicking "Build" in Build Settings, simplifying CI/CD pipelines and automated build workflows.
com.coffee.simple-build-interface 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/simple-build-interface.git README Markdown
Copy this to your project's README.md
## Installation
Add **Simple Build Interface** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/simple-build-interface.git
```
[](https://www.pkglnk.dev/pkg/simple-build-interface)README
Simple Build Interface for Unity CLI
<< Description | Installation | Usage | Development Note | Change log >>
Description
Unity supports to build for standalone platforms (Windows/macOS/Linux) from the command line.
# Lunch Unity to ...
/Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -projectPath .
# build for specific standalone platform.
... -buildLinux64Player <pathname>
... -buildOSXUniversalPlayer <pathname>
... -buildWindowsPlayer <pathname>
... -buildWindows64Player <pathname>
This plugin provides a simple build interface to build all platforms without executeMethod option.
# Lunch Unity to ...
/Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -projectPath .
# build for specific platform.
... -build -buildTarget WebGL
This command is equivalent to run Build Settings > Build on WebGL platform.

See Usage for details.
Installation
Requirement
Using OpenUPM
This package is available on OpenUPM.
You can install it via openupm-cli.
openupm add com.coffee.simple-build-interface
Using Git
Find Packages/manifest.json in your project and add a line to dependencies field.
"com.coffee.simple-build-interface": "https://github.com/mob-sakai/SimpleBuildInterface.git"
To update the package, change suffix #{version} to the target version.
- e.g.
"com.coffee.simple-build-interface": "https://github.com/mob-sakai/SimpleBuildInterface.git#1.0.0",
Or, use UpmGitExtension to install and update the package.
Usage
# Lunch Unity to ...
/Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -projectPath .
# build for current platform.
... -build
# build for specific platform.
... -build -buildTarget WebGL
# build with full-option.
... -build -buildTarget WebGL \
-out "production_build" \
-buildOptions "Development;!ConnectWithProfiler" \
-scenes "Level1;!EditorLevel1" \
-assetBundleManifestPath "AssetBundles/manifest" \
-extraScriptingDefines "EXTRA_SYMBOL;EXTRA_SYMBOL2"
| Option | Description |
|---|---|
-build |
(Required) Build the project for current. platform |
-out <path> |
Output path Default: {BuildTarget}_Build. |
-buildOptions <options,...> |
Add/remove BuildOptions to build. 1 2 |
-scenes <names,...> |
Add/remove scene names to build. 1 2 |
-assetBundleManifestPath <path> |
Path to AssetBundleManifest. |
-extraScriptingDefines <symbols,...> |
Extra scripting defines for building player. 1 |
1: Multiple values must be separated by a semi-colon (;) or a comma (,).
2: Prefix 'not' (!) to exclude the specified value.
Development Note
Execution order
InitializeOnLoadInitializeOnLoadMethodDidReloadScripts- The method specified by the
-executeMethodoption - Build by this plugin
You can customize the build parameters using any method you like. :)
Contributing
Issues
Issues are very valuable to this project.
- Ideas are a valuable source of contributions others can make
- Problems show where this project is lacking
- With a question you show where contributors can improve the user experience
Pull Requests
Pull requests are, a great way to get your ideas into this repository.
See sandbox/README.md.
Support
This is an open source project that I am developing in my spare time.
If you like it, please support me.
With your support, I can spend more time on development. :)
License
- MIT


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