
The Custom Character Controller for Unity, with Megaman controlling style such as dash, air-jump, air-dash, dash-jump. It 's based on SuperCharacterController.
https://www.pkglnk.dev/megamancharactercontroller.git 
Sample for LiteNetLibManager project
https://www.pkglnk.dev/litenetlibmanagersample.git 
Make HTTP REST calls directly from your Unity project with this lightweight REST client. Simplifies API integration for game development by handling JSON serialization through Newtonsoft.JSON, allowing developers to focus on game logic rather than network implementation details.
https://www.pkglnk.dev/unity-rest-client.git 
Try to make inventory like Diablo :P
https://www.pkglnk.dev/unitygridinventory.git PurrNet is a free, fully-featured networking solution for Unity that eliminates paywall restrictions found in competing solutions. It supports multiple transports (UDP, WebSockets, Steam, relay), handles object spawning and despawning automatically, and provides flexible RPC systems with Server, Target, and Observer variants. Built for developers who need production-ready multiplayer without licensing constraints.
https://www.pkglnk.dev/purrnet.git 
Socket IO implementation based on [socket.io-client-csharp](https://github.com/doghappy/socket.io-client-csharp) project
https://www.pkglnk.dev/unity-socket-io.git 
Puzzle games that I were sold in the Unity asset store
https://www.pkglnk.dev/unity-puzzle-games.git 
Researching about Unity's addressable asset, to find proper way to use it :P
https://www.pkglnk.dev/unity-addressable-asset-research.git 
LiteNetLib is a lightweight, reliable UDP networking library for Unity that enables peer-to-peer and client-server multiplayer functionality. It offers minimal overhead with flexible send mechanics (reliable ordered, unreliable, sequenced), automatic packet fragmentation, NAT hole punching, and built-in serialization tools. With support for multiple data channels, connection statistics, and optimized .NET8 socket calls, it provides a robust foundation for networked games across desktop, mobile,
https://www.pkglnk.dev/litenetlib.git 
A lite Dissonance server (https://github.com/Placeholder-Software/Dissonance)
https://www.pkglnk.dev/unity-dissonance-server.git 
A Unity client project for https://github.com/insthync/colyseus-webrtc-signaling
https://www.pkglnk.dev/colyseus-webrtc-signaling-unity.git 
Behaviour Tree runtime and Editor built with UI Toolkit
https://www.pkglnk.dev/behaviourtreeditor.git 
A scene save system which store objects data at database and can be loaded by web APIs, this is just a very simple example project
https://www.pkglnk.dev/unity-scene-save-to-database.git 
No description provided
https://www.pkglnk.dev/unity-icon-maker.git 
Enables WebGL builds to use Unity's standard Microphone API for audio input capture. Provides seamless integration with the native `UnityEngine.Microphone` interface, requiring only minimal initialization and update calls in your scene. Ideal for web-based games and applications that need microphone functionality without platform-specific code.
https://www.pkglnk.dev/unitywebglmicrophone.git 
🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
https://www.pkglnk.dev/insthync-nativewebsocket.git 
OAuth 2.0 Client for Unity
https://www.pkglnk.dev/authentication-unity.git 
No description provided
https://www.pkglnk.dev/unity-simple-monetization-samples.git 
Overlay native WebView components on Unity's rendering view across Android, iOS, Mac, and Web Player platforms. Supports fullscreen and transparent webviews, file input fields, and seamless integration with your Unity scenes for displaying web content without 3D rendering limitations.
https://www.pkglnk.dev/unity-webview.git 
PurrNetExperimental is an experimental networking solution designed for Unity developers exploring alternative approaches to multiplayer game development. Currently in early-stage development, this package provides a foundation for testing and prototyping network architectures and communication patterns.
https://www.pkglnk.dev/purrnetexperimental.git 
Lag compensation testing framework built for LiteNetLibManager, enabling developers to simulate and validate network latency handling in multiplayer games. Provides tools to test lag compensation mechanics and ensure consistent gameplay experience across varying network conditions.
https://www.pkglnk.dev/testlagcompensation1.git 
Try to make moddable game
https://www.pkglnk.dev/unity-moddable-game-experimental.git 
Google Sign-In integration for Unity supporting Android, iOS, and Desktop platforms. This modernized fork upgrades to the latest Google authentication APIs, including Android's CredentialManager and iOS Sign-In SDK v7.0+. Handles configuration management, ID token extraction, and automated plist processing for iOS credentials, with support for Unity 2021.3+ and Unity 6.
https://www.pkglnk.dev/signin.git 
No description provided
https://www.pkglnk.dev/unity-reflection-benchmark.git 
