
:pencil2: Test of an hologram material made in Unity.
https://www.pkglnk.dev/hologramshader.git 
:snowflake: Test of a frosted glass material in Unity.
https://www.pkglnk.dev/unity-frosted-glass.git 
:pencil2: Collection of ShaderGraph examples for Unity.
https://www.pkglnk.dev/unity-shadergraph-sandbox.git 
:pencil2: Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.
https://www.pkglnk.dev/unity-texture-curve.git 
(WIP) :pencil2: Test of a Reaction-Diffusion simulated with a compute shader in Unity.
https://www.pkglnk.dev/unity-reaction-diffusion.git 
An example that show how to capture a WebCamTexture and interface it with ShaderGraph.
https://www.pkglnk.dev/webcameffect.git 
Example demonstrating how to print messages from a native plugin.
https://www.pkglnk.dev/unity-native-logger.git Enable seamless communication between web pages and Unity through WebSocket connections. This package provides a complete communication layer allowing web frontends to control and interact with Unity applications in real-time, complete with sample scenes and a reference web server implementation for rapid integration.
https://www.pkglnk.dev/websocket-unity.git 
Asset package for prototypes and commercial projects.
https://www.pkglnk.dev/com-andbc-common-assets.git 
Merge multiple texture channels into a single optimized texture output. Texture Channel Packer provides a straightforward utility for combining different channel data (such as roughness, metallic, and ambient occlusion) into packed textures, reducing memory overhead and improving rendering efficiency. Access the tool via Window > Channel Packer.
https://www.pkglnk.dev/unity-texture-packer.git 