
Low-allocation ports of List, Dictionary, HashSet, Stack, and Queue using ArrayPool and Span.
https://www.pkglnk.dev/zbase-collections-pooled.git 
A tool to export ScriptableObject database from either Google Spreadsheet or CSV by utilising cathei/BakingSheet and C# Source Generator.
https://www.pkglnk.dev/zbase-foundation-data.git 
ZBase.Foundation.PubSub provides a robust messaging system for Unity, enabling decoupled communication between game systems through publish-subscribe patterns. Features efficient event distribution, pooled object allocation for reduced garbage collection, and async/await support via UniTask for responsive, scalable game architecture.
https://www.pkglnk.dev/zbase-foundation-pubsub.git 
ZBase.Foundation.FixedArrays uses C# source generators to create fixed-size arrays, eliminating heap allocations and improving performance for time-critical game code. Ideal for scenarios requiring predictable memory patterns, stack allocation, and reduced garbage collection overhead in performance-sensitive systems.
https://www.pkglnk.dev/zbase-foundation-fixedarrays.git 