
Project
SebLague/Fluid-Sim Simulate realistic fluid dynamics using particle-based methods in your Unity projects. This implementation features SPH (Smoothed Particle Hydrodynamics) simulation with advanced rendering techniques for water and foam effects. Includes development videos, well-documented code based on peer-reviewed research papers, and is fully compatible with Unity 2022.3+.
https://www.pkglnk.dev/fluid-sim.git 
Project
SebLague/Smoke-Simulation Simulate realistic 2D smoke effects using grid-based fluid dynamics. This package provides a straightforward implementation suitable for visual effects in games and interactive projects, created with Unity 2022.3 and optimized for developers seeking efficient, physics-based smoke simulation without complex setup.
https://www.pkglnk.dev/smoke-simulation.git 