Fluid Sim
Simulate realistic fluid dynamics using particle-based methods in your Unity projects. This implementation features SPH (Smoothed Particle Hydrodynamics) simulation with advanced rendering techniques for water and foam effects. Includes development videos, well-documented code based on peer-reviewed research papers, and is fully compatible with Unity 2022.3+.
Unity Project
Built with Unity 2022.3.46f1 · download the source from GitHub

Dependencies (37)
Unity UI 1.0.0JetBrains Rider Editor 3.0.34VS Code Editor 1.2.5AI 1.0.0UI 1.0.0VR 1.0.0XR 1.0.0Mathematics 1.2.6TextMeshPro 3.0.9Wind 1.0.0Audio 1.0.0Cloth 1.0.0IMGUI 1.0.0Umbra 1.0.0Video 1.0.0Physics 1.0.0Terrain 1.0.0Tilemap 1.0.0Visual Studio Editor 2.0.22Director 1.0.0Vehicles 1.0.0Animation 1.0.0Physics 2D 1.0.0com.unity.modules.androidjni 1.0.0UI Elements 1.0.0Asset Bundle 1.0.0JSON Serialize 1.0.0Screen Capture 1.0.0Particle System 1.0.0Terrain Physics 1.0.0Unity Analytics 1.0.0Image Conversion 1.0.0Unity Web Request 1.0.0Unity Web Request WWW 1.0.0Unity Web Request Audio 1.0.0Unity Web Request Texture 1.0.0Unity Web Request Asset Bundle 1.0.0
README
Fluid-Sim
Development videos: Simulation and Rendering. Project created in Unity 2022.3

With thanks to the following papers:
- Simulation:
- https://matthias-research.github.io/pages/publications/sca03.pdf
- https://web.archive.org/web/20250106201614/http://www.ligum.umontreal.ca/Clavet-2005-PVFS/pvfs.pdf
- https://sph-tutorial.physics-simulation.org/pdf/SPH_Tutorial.pdf
- https://web.archive.org/web/20140725014123/https://docs.nvidia.com/cuda/samples/5_Simulations/particles/doc/particles.pdf
- Rendering:
- https://developer.download.nvidia.com/presentations/2010/gdc/Direct3D_Effects.pdf
- https://cg.informatik.uni-freiburg.de/publications/2012_CGI_sprayFoamBubbles.pdf
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