
VAT enables vertex animation texture implementation in Unity, allowing developers to efficiently animate models using texture-based vertex data. Ideal for performance-critical applications, this package supports OpenVAT workflows, streamlining the process of importing animated models from Blender with automatic mesh, texture, and animation data processing through an integrated editor tool.
https://www.pkglnk.dev/vat.git High-quality explosion and fire particle effects built for Unity 6 URP. Features multiple customizable particle system presets optimized for real-time rendering, enabling developers to quickly add dynamic explosion visuals to games without building effects from scratch.
https://www.pkglnk.dev/explosion-fire.git 
Blend Meshes and Textures for Unity 6 provides tools to seamlessly combine and blend multiple meshes and textures in your scenes. Streamline your workflow with intuitive blending operations, optimized for performance and designed to integrate smoothly with Unity 6's rendering pipeline.
https://www.pkglnk.dev/blendmeshtexture.git 