
Project
FranciscoGutierrez/BoxShooter BoxShooter is a Unity-based game implementation that demonstrates core gameplay mechanics including player control, enemy spawning, and collision-based shooting systems. Ideal for developers studying game architecture patterns, this project provides a foundation for understanding real-time game loops, object pooling, and basic AI behavior in a compact, reference-ready codebase.
https://www.pkglnk.dev/boxshooter.git 