Websocket IID Client
This package allows to install the package needed to create a Websocket
be.elab.wsclientiid 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/wsclientiid.git README Markdown
Copy this to your project's README.md
## Installation
Add **Websocket IID Client** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/wsclientiid.git
```
[](https://www.pkglnk.dev/pkg/wsclientiid)Used By (1)
README
OpenUPM: Websocket Client IID
Welcome! If you’re here, it means you’re learning about the IID format and planning to build your own client in Unity3D.
You can either use a community server or create your own server at home with a Raspberry Pi.
(Feel free to reach out if you need help learning how to set up a server! 🙌)
Check out this OpenUPM package I designed:
https://openupm.com/packages/?sort=downloads&q=be.elab
Core Packages
These core packages are essential for creating a client that works with an IID server:
- Sign and verify messages
https://openupm.com/packages/be.elab.asymsigner/ - Toolbox for RSA in PKCS1 with Base58 and SHA256 utilities
https://openupm.com/packages/be.elab.pbit4096b58pkcs1sha256/ - WebSocket thread client for auto-reconnect and server handshake
https://openupm.com/packages/be.elab.wsmetamaskauth/ - Definition toolboxes for working with IID
https://openupm.com/packages/be.elab.iid/
Optional Packages
You can also consider these optional packages:
- Trigger actions based on received index values
https://github.com/EloiStree/OpenUPM_IIDBasicAction - Enum and toolboxes for remote control of keyboard and Xbox input emulators
https://github.com/EloiStree/OpenUPM_WowInt
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