A sample Unity project using a state enum ScriptableObject + MonoBehaviours with UnityEvents
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Built with Unity 2020.3.13f1 · download the source from GitHub
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Rendered from GitHubState Enum Sample
A sample Unity project using a state ScriptableObject + MonoBehaviours with UnityEvents.
It uses OnValidate to invoke events in Editor Mode when changing the state
values in StateSO.
Currently, state consists of two fields: an enum value and a boolean flag.
There are two MonoBehaviour scripts, one for handling each field separately.
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