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Install via UPM

Add to Unity Package Manager using this URL

https://www.pkglnk.dev/unimgpicker.git

README Markdown

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## Installation

Add **Unimgpicker** to your Unity project via Package Manager:

1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/unimgpicker.git
```

[![pkglnk](https://www.pkglnk.dev/badge/unimgpicker.svg?style=pkglnk)](https://www.pkglnk.dev/pkg/unimgpicker)

README

unimgpicker

Image picker for Unity iOS/Android

unimgpicker_ios unimgpicker_android

Getting Started

Import unimgpicker.unitypackage into your project.

:warning: For package developers: This project is under work to adapt with Package Manager. Please use .unitypackage until the migration is done.

Define Photo Library Usage Description on Unimgpicker/Editor/NSPhotoLibraryUsageDescription.txt

ex: Unimgpicker/Editor/NSPhotoLibraryUsageDescription.txt

Use the image to create your profile.

Demo

Read image, create texture and render it on the Cube(MeshRenderer).

using UnityEngine;
using System.Collections;

namespace Kakera
{
    public class PickerController : MonoBehaviour
    {
        [SerializeField]
        private Unimgpicker imagePicker;

        [SerializeField]
        private MeshRenderer imageRenderer;

        void Awake()
        {
            // Unimgpicker returns the image file path.
            imagePicker.Completed += (string path) =>
            {
                StartCoroutine(LoadImage(path, imageRenderer));
            };
        }

        public void OnPressShowPicker()
        {
            // With v1.1 or greater, you can set the maximum size of the image
            // to save the memory usage.
            imagePicker.Show("Select Image", "unimgpicker", 1024);
        }

        private IEnumerator LoadImage(string path, MeshRenderer output)
        {
            var url = "file://" + path;
            var www = new WWW(url);
            yield return www;

            var texture = www.texture;
            if (texture == null)
            {
                Debug.LogError("Failed to load texture url:" + url);
            }

            output.material.mainTexture = texture;
        }
    }
}

Environment

The code is developed on following environments. Note that these are NOT minimum version requirements.

Platform OS IDE
iOS 13.3 Xcode 11.6
Android 10.0 (API 29) Android Studio 4.0.1

Minimum SDK Versions

Platform SDK Version
Android 6.0 (API 23)

For Developers

Running formatter

# If clang-format is installed.
$ make format

# If docker is installed.
$ docker build -t unimgpicker .
$ docker run --rm -v $PWD:/build -w /build unimgpicker make format

Customize Unimgpicker by Self

Unimgpicker embedds Obj-C & Java code as Unity plugin. You can make changes to the code.

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