Runtime Transform Gizmos
Runtime Transform Gizmos provides in-game object editing capabilities for Unity 6, enabling developers to transform, rotate, and scale GameObjects at runtime through an intuitive gizmo interface. Features full compatibility with URP and RenderGraph API, support for the new Input System with modifier key handling, and optional delete functionality for any GameObject with a RuntimeEditable component.
com.ametrin.transformgizmos 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/transformgizmos.git README Markdown
Copy this to your project's README.md
## Installation
Add **Runtime Transform Gizmos** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/transformgizmos.git
```
[](https://www.pkglnk.dev/pkg/transformgizmos)README
Unity Runtime Gizmos
forked from https://github.com/HiddenMonk/Unity3DRuntimeTransformGizmo
this fork is not production ready! use at your own risk
- compatible with URP + RenderGraph API (Unity 6)
- add the
GizmosOutlineRendererFeatureandTransformGizmosRendererFeatureto your renderer - enable
Project Settings > Input System Package > Settings > Enable Input Consumption- this makes actions with modifers block actions with the same key but without modifiers e.g.
Ctrl+Zwill not triggerZ - use
Pass-Throughaction type if you need to bypass this
- this makes actions with modifers block actions with the same key but without modifiers e.g.
- all game objects with a
RuntimeEditablecomponent can be edited - optional delete functionality
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