SlnGen
SlnGen generates Visual Studio and Rider project configurations for different Unity build targets, enabling seamless switching between Editor, Player, and Development Build configurations. The plugin provides compile-time checking in your IDE to catch platform-specific and editor-only code usage errors before runtime, improving code quality across different build targets.
com.blackfeatherproductions.slngen 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/slngen.git README Markdown
Copy this to your project's README.md
## Installation
Add **SlnGen** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/slngen.git
```
[](https://www.pkglnk.dev/pkg/slngen)README
Unity-SlnGen
SlnGen is a editor plugin that generates project/solution configurations for different targets in the Unity Editor.


Features
- Adds solution configurations for Editor, Player, and Development Builds.
- Compile-time checking (in IDE) for editor, and platform code usage.
Compatibility
Unity: 2018.1 or greater
IDEs: Tested with Visual Studio 2017, Rider 2018.
Installation
2018.3 or Higher
Add the following line to your project's "/Packages/manifest.json" file.
"com.blackfeatherproductions.slngen": "https://github.com/jhett12321/Unity-SlnGen.git"
Others
See Releases for a .unitypackage.
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