Reactive Logic
Reactive Logic enables you to create invisible game entities that trigger events and affect gameplay, such as triggers, counters, and logic gates. Inspired by Valve's Source Engine I/O system, it provides a flexible foundation for building complex game interactions without traditional scripting, making it ideal for level designers and programmers working on event-driven systems.
de.alpacait.reactivelogic 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/reactivelogic.git README Markdown
Copy this to your project's README.md
## Installation
Add **Reactive Logic** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/reactivelogic.git
```
[](https://www.pkglnk.dev/pkg/reactivelogic)Dependencies (1)
README
Reactive Logic for Unity.
Invisible entities that affect the game, such as triggers, math counters and more.
It is inspired by Valve's Inputs and Outputs system of the Source Engine.

Be sure to check the Wiki Documentation for more instructions.
Installation Instructions:
Add the following line to your Unity Package Manager:

https://github.com/Henry00IS/ReactiveLogic.git
Support:
Feel free to join my Discord server and let's talk about it.
If you found this package useful, please consider making a donation or supporting me on Patreon. Your donations are a tremendous encouragement for the continued development and support of this package. 😁
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