MirrorNG Websocket
Enables WebSocket transport connectivity for MirrorNG, allowing networked games to communicate over WebSocket protocols. Provides an alternative transport layer for real-time multiplayer communication in Unity projects using the MirrorNG networking framework. Note: This repository is no longer maintained. For current WebSocket support, consider using SimpleWebSocket with Mirage instead.
com.mirrorng.websocket 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/mirrorng-websocket.git#upm README Markdown
Copy this to your project's README.md
## Installation
Add **MirrorNG Websocket** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/mirrorng-websocket.git#upm
```
[](https://www.pkglnk.dev/pkg/mirrorng-websocket)README
Important
This repo is out of date. Use SimpleWebSocket to use Websockets with Mirage instead
No comments yet. Be the first!