Live Capture
Capture data from physical devices to animate characters and cameras in real time within the Editor. Record the animations in the form of takes and iterate on the recordings. Genlock and synchronize devices for frame and timecode accuracy.
com.unity.live-capture 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/live-capture.git README Markdown
Copy this to your project's README.md
## Installation
Add **Live Capture** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/live-capture.git
```
[](https://www.pkglnk.dev/pkg/live-capture)Dependencies (5)
README
Live Capture
Use the Live Capture package to:
- Capture data from physical devices to animate characters and cameras in real time within the Unity Editor.
- Record and organize multiple takes of the captured animations and iterate on them to fine-tune the recording of specific properties.
- Genlock and synchronize all connected devices to get frame and timecode accuracy across the captured dataset.
See the package documentation for more details.
To contribute to the maintenance and development of this package, refer to the Contribution and maintenance page.
Review the specific license terms about this package.
Architecture

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