LaserDefender is a game system for implementing laser-based combat mechanics in Unity projects. It provides a foundation for creating laser weapons, collision detection, and damage systems that can be integrated into action games or space shooters. Built for Unity 2017.2.0f3 and designed for developers seeking a modular approach to projectile-based gameplay.
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Built with Unity 2017.2.0f3 · download the source from GitHub
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Rendered from GitHubLaserDefender
Made with Unity2017.2.0f3
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