Kinogoblin Editor
Streamlines Unity editor workflows with custom tools for scene navigation, material management, and GameObject configuration. Features hotkey shortcuts for hierarchy operations, pivot and mesh editing utilities, and built-in plugin loading for commonly used development tools.
com.kinogoblin.editor 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/kinogoblin-editor.git README Markdown
Copy this to your project's README.md
## Installation
Add **Kinogoblin Editor** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/kinogoblin-editor.git
```
[](https://www.pkglnk.dev/pkg/kinogoblin-editor)README
Kingoblin Editor
Some helphul features, in my opinion. Some of directions :
- Some hotkeys for the scene and project hierarchy
- Some functions for working with materials in the scene
- Working with pivot, mash, and settings that are on the gameobject
- ✨ Loading plugins that I personally often use
- Well and a couple of functions that did not go into any department or settings
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