Unclaimed Package Is this your package? Claim it to unlock full analytics and manage your listing.
Claim This Package

Install via UPM

Add to Unity Package Manager using this URL

https://www.pkglnk.dev/jasonxudeveloper-core.git?path=UnityProject/Packages/com.code-philosophy.hybridclr@8.9.0

README Markdown

Copy this to your project's README.md

Style
Preview
pkglnk installs badge
## Installation

Add **JEngine.Core** to your Unity project via Package Manager:

1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/jasonxudeveloper-core.git?path=UnityProject%2FPackages%2Fcom.code-philosophy.hybridclr%408.9.0
```

[![pkglnk](https://www.pkglnk.dev/badge/jasonxudeveloper-core.svg?style=pkglnk)](https://www.pkglnk.dev/pkg/jasonxudeveloper-core)

README

JEngine

Ship game updates without shipping a build.

Runtime hot updates for all platforms — push code, assets, and logic without rebuilding.
Powered by HybridCLR with built-in encryption and obfuscation.
1,000+ games shipped · 100+ companies in production · built-in Claude Code AI integration.

Version Tests License Last Commit Top Language FOSSA Status CodeFactor OpenSSF Scorecard OpenSSF Best Practices Ask DeepWiki

Documentation | 中文文档

 

Why JEngine

Ultralight Core

A handful of files — that's the entire core package. Drop it in and hot updates just work. No boilerplate code required.

10x+ Performance

HybridCLR runs standard C# natively — 10x+ faster than ILRuntime or Lua. UniTask for GC-free async, Nino for zero-allocation serialization.

Built-in Security

Encrypt assets and DLLs with XOR, AES, or ChaCha20. Obfuscate hot update code with Obfuz. No other hot update framework ships this.

One-Click Build

Compile code, generate AOT metadata, obfuscate, encrypt, and package resources — all from one button in the JEngine Panel.

All Platforms

iOS, Android, Windows, macOS, WebGL — plus WeChat, Douyin, Alipay, and TapTap mini-game platforms. YooAsset powers games with 1M+ DAU.

AI-Powered Development

First hot update framework with a Claude Code plugin. AI that understands JEngine patterns and writes idiomatic code for your game.

 

Before & After

Traditional Approach With JEngine
Learn Lua or TypeScript for hot update code Standard C# — same language, same IDE, same debugging
Register cross-domain adapters (ILRuntime) Zero adapters — HybridCLR runs C# natively
No built-in asset protection XOR / AES / ChaCha20 encryption + code obfuscation
Manual multi-step build pipeline One-click build from JEngine Panel

 

Quick Start

Unity 2022.3+ required. Follow the Getting Started Guide to be up and running in minutes.

 

Packages

Package Type Description
JEngine.Core Required Hot update runtime — bootstrap, encryption, resource management
JEngine.Util Optional JAction (zero-GC async tasks) · JObjectPool (lock-free object pooling)
JEngine.UI Optional MessageBox (async dialog prompts) · Editor UI (modern UI Toolkit components with theming)

Built on HybridCLR · YooAsset · UniTask · Nino · Obfuz

 

🎉 Latest Features (v1.1.6)

  • core,ui: add configurable Bootstrap text and JTabView component (#624)
  • core: bump Nino to fix Dictionary serialization in HybridCLR (#627)
  • core: auto-detect manifest decryption in PreprocessBuildCatalog (#626)

📋 View Complete Changelog

 

Community

Stargazers over time

 

Related Projects

JEngine Ecosystem:

Other Great Unity Projects:


If JEngine helps your project, give it a ⭐

Comments

No comments yet. Be the first!