JEngine.Core
The solution that allows unity games update in runtime.
com.code-philosophy.hybridclr 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/jasonxudeveloper-core.git?path=UnityProject/Packages/com.code-philosophy.hybridclr@8.9.0 README Markdown
Copy this to your project's README.md
## Installation
Add **JEngine.Core** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/jasonxudeveloper-core.git?path=UnityProject%2FPackages%2Fcom.code-philosophy.hybridclr%408.9.0
```
[](https://www.pkglnk.dev/pkg/jasonxudeveloper-core)README

Ship game updates without shipping a build.
Runtime hot updates for all platforms — push code, assets, and logic without rebuilding.
Powered by HybridCLR with built-in encryption and obfuscation.
1,000+ games shipped · 100+ companies in production · built-in Claude Code AI integration.
Why JEngine
Ultralight CoreA handful of files — that's the entire core package. Drop it in and hot updates just work. No boilerplate code required. |
10x+ PerformanceHybridCLR runs standard C# natively — 10x+ faster than ILRuntime or Lua. UniTask for GC-free async, Nino for zero-allocation serialization. |
Built-in SecurityEncrypt assets and DLLs with XOR, AES, or ChaCha20. Obfuscate hot update code with Obfuz. No other hot update framework ships this. |
One-Click BuildCompile code, generate AOT metadata, obfuscate, encrypt, and package resources — all from one button in the JEngine Panel. |
All PlatformsiOS, Android, Windows, macOS, WebGL — plus WeChat, Douyin, Alipay, and TapTap mini-game platforms. YooAsset powers games with 1M+ DAU. |
AI-Powered DevelopmentFirst hot update framework with a Claude Code plugin. AI that understands JEngine patterns and writes idiomatic code for your game. |
Before & After
| Traditional Approach | With JEngine |
|---|---|
| Learn Lua or TypeScript for hot update code | Standard C# — same language, same IDE, same debugging |
| Register cross-domain adapters (ILRuntime) | Zero adapters — HybridCLR runs C# natively |
| No built-in asset protection | XOR / AES / ChaCha20 encryption + code obfuscation |
| Manual multi-step build pipeline | One-click build from JEngine Panel |
Quick Start
Unity 2022.3+ required. Follow the Getting Started Guide to be up and running in minutes.
Packages
| Package | Type | Description |
|---|---|---|
| JEngine.Core | Required | Hot update runtime — bootstrap, encryption, resource management |
| JEngine.Util | Optional | JAction (zero-GC async tasks) · JObjectPool (lock-free object pooling) |
| JEngine.UI | Optional | MessageBox (async dialog prompts) · Editor UI (modern UI Toolkit components with theming) |
Built on HybridCLR · YooAsset · UniTask · Nino · Obfuz
🎉 Latest Features (v1.1.6)
- core,ui: add configurable Bootstrap text and JTabView component (#624)
- core: bump Nino to fix Dictionary serialization in HybridCLR (#627)
- core: auto-detect manifest decryption in PreprocessBuildCatalog (#626)
Community
Related Projects
JEngine Ecosystem:
- MetaJUI — Customized UI framework for JEngine
- MetaExcelDataTool — Excel table guide tool
Other Great Unity Projects:
- IFramework · QFramework · TEngine · BundleMaster · Nino
If JEngine helps your project, give it a ⭐
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