Ibralogue
Ibralogue is a dialogue library for the Unity Game Engine.
com.ibra.ibralogue 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/ibra-ibralogue.git README Markdown
Copy this to your project's README.md
## Installation
Add **Ibralogue** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/ibra-ibralogue.git
```
[](https://www.pkglnk.dev/pkg/ibra-ibralogue)Dependencies (1)
README
Ibralogue
A dialogue library for the Unity Game Engine.
About • Documentation • Installation • Features • Discord
Ibralogue has reached 1.0.0! If you're upgrading from 0.x, check the release notes for breaking changes.
About
Ibralogue is a simple and extendable dialogue system library for Unity. Dialogue is written in .ibra files which have their own syntax which you can
learn more about in the docs. For help regarding Ibralogue you can join the support server.
Features
- rich, easy-to-grasp syntax
- conditionals and expressions for branching logic
- runtime variables with global and local scoping
- string-table localization with pluggable providers
- inline invocations with position-based timing
- pluggable audio, portrait, and engine plugin systems
- branching dialogue with choices and continue paths
If you'd like to report a bug or request a new feature, open an issue!
Installation
Ibralogue is available as a unity package, and you can install it via the Unity Package Manager.
Open the Unity Package Manager (Window -> Package Manager):

Then select "Add package from git URL..."
Then type
https://github.com/Ibralogue/Ibralogue.gitas the URLNote: If you want to choose a specific version, suffix the URL with
#version, for examplehttps://github.com/Ibralogue/Ibralogue.git#v1.0.0
Support
I really appreciate any form of contribution to Ibralogue, and you can view a list of the code contributers here.
Ibralogue will be forever free, open source, and under the MIT License. You can support me by starring the project, making code contributions if possible, and identifying bugs or features you'd like to see fixed or implemented.
However, if you'd like to give monetary support, you can support me directly on my Patreon.
No comments yet. Be the first!