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Install via UPM

Add to Unity Package Manager using this URL

https://www.pkglnk.dev/ibra-ibralogue.git

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## Installation

Add **Ibralogue** to your Unity project via Package Manager:

1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/ibra-ibralogue.git
```

[![pkglnk](https://www.pkglnk.dev/badge/ibra-ibralogue.svg?style=pkglnk)](https://www.pkglnk.dev/pkg/ibra-ibralogue)

Dependencies (1)

README

Ibralogue

A dialogue library for the Unity Game Engine.

Unity Version Support MIT License

AboutDocumentationInstallationFeaturesDiscord

Ibralogue has reached 1.0.0! If you're upgrading from 0.x, check the release notes for breaking changes.

About

Ibralogue is a simple and extendable dialogue system library for Unity. Dialogue is written in .ibra files which have their own syntax which you can learn more about in the docs. For help regarding Ibralogue you can join the support server.

Features

  • rich, easy-to-grasp syntax
  • conditionals and expressions for branching logic
  • runtime variables with global and local scoping
  • string-table localization with pluggable providers
  • inline invocations with position-based timing
  • pluggable audio, portrait, and engine plugin systems
  • branching dialogue with choices and continue paths

If you'd like to report a bug or request a new feature, open an issue!

Installation

Ibralogue is available as a unity package, and you can install it via the Unity Package Manager.

  • Open the Unity Package Manager (Window -> Package Manager):

  • Then select "Add package from git URL..."

  • Then type https://github.com/Ibralogue/Ibralogue.git as the URL

    Note: If you want to choose a specific version, suffix the URL with #version, for example https://github.com/Ibralogue/Ibralogue.git#v1.0.0

Support

I really appreciate any form of contribution to Ibralogue, and you can view a list of the code contributers here.

Ibralogue will be forever free, open source, and under the MIT License. You can support me by starring the project, making code contributions if possible, and identifying bugs or features you'd like to see fixed or implemented.

However, if you'd like to give monetary support, you can support me directly on my Patreon.

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