Model Collider Importer
Import Unreal-Style colliders from Blender/FBX files into Unity Game Engine
uk.me.paraskos.oliver.fbx-collider-importer 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/fbx-collider-importer.git README Markdown
Copy this to your project's README.md
## Installation
Add **Model Collider Importer** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/fbx-collider-importer.git
```
[](https://www.pkglnk.dev/pkg/fbx-collider-importer)README
Collider Importer
Based on https://github.com/bzgeb/AutomaticColliderGeneration
For assets which have colliders included in the FBX or Blender file with a naming convention matching Unreal Engine FBX Static Mesh Pipeline
In all cases colliders should be uniformly scaled.
UBX_[RenderMeshName]_##
A Box must be created using a regular rectangular 3D object. You should not move the vertices around or deform it in any way to make it something other than a rectangular prism, only the mesh bounds are respected.
UCP_[RenderMeshName]_##
A Capsule must be a cylindrical object capped with hemispheres. It does not need to have many segments (8 is a good number) at all because it is converted into a true capsule for collision. Like boxes, you should not move the individual vertices around.
USP_[RenderMeshName]_##
A Sphere does not need to have many segments (8 is a good number) at all because it is converted into a true sphere for collision. Like boxes, you should not move the individual vertices around.
UCX_[RenderMeshName]_##
A Convex object can be any completely closed convex 3D shape. For example, a box can also be a convex object. The diagram below illustrates what is convex and what is not:
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