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Install via UPM

Add to Unity Package Manager using this URL

https://www.pkglnk.dev/track/custom-drawer.git?path=Assets/CustomDrawer

README

安装

{
    "scopedRegistries": [
        {
            "name": "package.openupm.com",
            "url": "https://package.openupm.com",
            "scopes": [
                "com.core-bell.custom-drawer"
            ]
        }
    ],
    "dependencies": {
        "com.core-bell.custom-drawer": "1.1.0"
    }
}

ClassVariableSelect

选择类中的字段

 [ClassVariableSelect(typeof(TableItem), typeof(int), "_", false)]
    public string dataPath;

参数1:类型

参数2:要筛选的类型

参数3:字段名称过滤表达式

参数4:字段名称过滤的Match值

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ShowTimeStamp

格式化显示时间戳

[ShowTimeStamp("yyyy/MM/dd HH:mm:ss", 60,true)]
public int TimeTicks1 = 1706777351;

参数1:显示格式

参数2:时间戳比例, 60的话就是相当于,以分钟作为时间戳

参数3:是否显示为当前时区

Editor界面显示

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ComponentSelect

选择脚本选择器

[ComponentSelect(true, typeof(Component), Style.PopUp)]

第一个参数为是否包含子物体的脚本

第二个参数是脚本的类型

第三个参数是Drawer类型,两种可选。下拉列表,和弹窗,默认是弹窗。

Editor界面显示

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特性使用代码示例

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弹窗界面展示

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下拉列表展示

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ConstValueSelect

常量字符串选择器

指定类型则指定的类型里选择。

不指定类型的话会搜索含有 [ConstValueContent]的类列出,通过上方的下拉菜单选择。

[ConstValueContent]
public class GameStringDefine
{
    public const string Game_Begin = "Game_Begin";
    public const string Game_Play = "Game_Play";
    public const string Game_End = "Game_End";

    public const int Game_PlayerSpeed = 10;
    public const int Game_PlayerAttack = 100;
    public const int Game_PlayerHp = 800;
}


[ConstValueContent]
public class UIDefine
{
    public const int UI_Game = 0;
    public const int UI_Win = 1;
    public const int UI_Fail = 2;

    public const string UI_Title = "UI_Title";
    public const string UI_Button = "UI_Button";
    public const string UI_Slider = "UI_Slider";
}

public class ClassTest : MonoBehaviour
{
    [ConstStringSelect]
    public string text0;

    [ConstIntSelect]
    public int number1; 

    [ConstIntSelect(typeof(UIDefine))]
    public int A;

    [ConstStringSelect(typeof(GameStringDefine))]
    public string B;
} 

CustomLabelList

自定义数组标题 兼容Odin插件

public enum UIName
{
    Loading,
    Game,
    Shop,
    Setting
}

[CustomLabelList(typeof(UIName))]
public string[] UiTitle;


[CustomLabelList("_UIOrder_Labels")]
public int[] UiOrder;

private static string[] _UIOrder_Labels = new string[]
{
    "String_Loading",
    "String_Game",
    "String_Shop",
    "String_Setting",
};

Editor界面显示

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