Gameframe.Pooling
Gameframe.Pooling provides a simple, lightweight object pooling solution for Unity. It enables efficient memory management by reusing objects instead of instantiating and destroying them repeatedly, improving performance in games with frequent object creation patterns.
com.gameframe.pooling 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/coryleach-pooling.git README Markdown
Copy this to your project's README.md
## Installation
Add **Gameframe.Pooling** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/coryleach-pooling.git
```
[](https://www.pkglnk.dev/pkg/coryleach-pooling)README
Welcome to com.gameframe.pooling 👋
Simple Pooling Library for use in Unity
Quick Package Install
Using UnityPackageManager (for Unity 2019.1 or later)
Find the manifest.json file in the Packages folder of your project and edit it to look like this:
{
"dependencies": {
"com.gameframe.pooling": "https://github.com/coryleach/UnityPooling.git#1.1.1",
...
},
}
Author
👤 Cory Leach
- Twitter: @coryleach
- Github: @coryleach
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This README was generated with ❤️ by readme-md-generator
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