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Install via UPM

Add to Unity Package Manager using this URL

https://www.pkglnk.dev/clipunity.git

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## Installation

Add **CLIP for Unity** to your Unity project via Package Manager:

1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/clipunity.git
```

[![pkglnk](https://www.pkglnk.dev/badge/clipunity.svg?style=pkglnk)](https://www.pkglnk.dev/pkg/clipunity)

README

CLIP for Unity

Offline, on-device image indexing and search for Unity using OpenAI’s CLIP model.

Unity 2021.3+
License: MIT
GitHub Release


Features

  • Offline image indexing with CLIP (ViT-B/32)
  • Unity Editor integration
    • Preprocess folder of sprites → index.pt
    • Live search with threshold & Top-K
    • Works both for editor-time and runtime
    • Search through your images with prompts!
  • One-click initial setup: auto-download prebuilt binaries from GitHub Releases
  • UPM-friendly: assembly definitions, namespace isolation
  • Cross-platform: Windows & macOS support

Install via OpenUPM

  • This package is available on OpenUPM package registry.
  • Using this method, you can easily receive updates as they are released.
  • If you have openupm-cli installed, run the following command in your project's directory:
openupm add com.mattmert.clipunity
  • For updating, you can use the package manager UI or run the following command with the version:
openupm add com.mattmert.clipunity@X.X.X
  • When updating, make sure you remove all clipunity-* directories under the StreamingAssets folder.

Install via UPM (Package Manager UI)


Install via UPM (Manually)

  • Open the Packages/manifest.json file in your project. Then add this package to the dependencies block:
  {
    "dependencies": {
      ...
      "com.mattmert.clipunity": "https://github.com/matt-mert/CLIPUnity.git",
      ...
    }
  }
  • For updating, you can use the package manager UI or enter #X.X.X suffix

  • When updating, make sure you remove all clipunity-* directories under the StreamingAssets folder.


Initial Setup

After install, go to Tools → CLIP Installer. Click Initial Setup to:

  • Download the correct clip_tool pre-built binary for your OS.
  • It will be placed in
    Assets/StreamingAssets/clipunity-vX.Y.Z/[windows|macos]/.
  • Refresh the AssetDatabase if you don't see it

⚠️⚠️⚠️ Remove existing binaries (under the StreamingAssets folder) and re-run Initial Setup after updating to a new version tag.


Usage

Editor: Preprocess Sprites (Required)

Open Tools → CLIP Editor and click Process Images (with your folder):

// Editor-only
CLIP.ProcessImages("Assets/MySprites");

Indexing may take a while. An index.pt file will be created at Application.persistentDataPath.

Note that you need to index the images again if you add/remove items from the folder.

Live Search (Editor Window)

In the same window:

  • Click Start Search Session
  • Wait for 🟢 “Ready”
  • Enter a prompt, adjust Top K & Threshold
  • See thumbnail results update live as you type

Runtime Example (C#)

// In your game code:
var runtime = new CLIPRuntime(threshold: 0.6f);
runtime.Start();
string[] matches = runtime.Query("cute animals", 10);
runtime.Stop();

// `matches` contains the filenames of images that match your prompt.

Requirements

  • Unity 2021.3 LTS or newer
  • .NET 4.x Equivalent scripting runtime
  • Internet access only required for the one-time initial download of the CLIP binaries; all searching is offline.

Contributing

Thank you for your interest <3

  • Fork this repository and clone.

  • Create a feature branch:

    git checkout -b feat/your-feature
    
  • Make your changes, commit, and push:

    git commit -am "Add feature X"
    git push origin feat/your-feature
    
  • Open a Pull Request and describe your improvements.

Please adhere to the existing code style.

License

This project is licensed under the MIT License. See LICENSE for full details.

Author

Made with ❤️ by matt-mert

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