Brg Waves Demo
GPU-accelerated water surface simulation demonstrating BRG optimization techniques in Unity 6. Features real-time wave dynamics with raindrop interactions, Burst-compiled job systems for high-performance calculations, and efficient shader-based rendering. Ideal for developers exploring advanced simulation and performance optimization patterns.
Unity Project
Built with Unity 6000.0.47f1 · download the source from GitHub

Dependencies (42)
Unity UI 2.0.0Timeline 1.8.7JetBrains Rider Editor 3.0.36AI 1.0.0UI 1.0.0VR 1.0.0XR 1.0.0Unity Version Control 2.8.2Wind 1.0.0AI Navigation 2.0.7Audio 1.0.0Cloth 1.0.0IMGUI 1.0.0Umbra 1.0.0Video 1.0.0Test Framework 1.5.1Physics 1.0.0Terrain 1.0.0Tilemap 1.0.0Visual Scripting 1.9.6Visual Studio Editor 2.0.23Director 1.0.0Vehicles 1.0.0Animation 1.0.0Physics 2D 1.0.0com.unity.modules.androidjni 1.0.0UI Elements 1.0.0com.unity.multiplayer.center 1.0.0Asset Bundle 1.0.0Accessibility 1.0.0JSON Serialize 1.0.0Screen Capture 1.0.0Particle System 1.0.0Terrain Physics 1.0.0Unity Analytics 1.0.0Image Conversion 1.0.0Unity Web Request 1.0.0Unity Web Request WWW 1.0.0Universal RP 17.0.4Unity Web Request Audio 1.0.0Unity Web Request Texture 1.0.0Unity Web Request Asset Bundle 1.0.0
README
BRG Waves Demo - Unity Water Surface Simulation
A project demonstrating water wave simulation using Unity 6000.0.47f1 with BRG (Burst/Jobs/ShaderGraph) optimization techniques.
Key Features
- GPU-accelerated wave simulation using BRG pipeline
- Raindrop interaction system with dynamic wave generation
- Burst-compiled job system for high-performance calculations
Demo

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