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NobuKirihara
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A multiple asset pipeline tool for simple task. Save time in simple tasks and work on more demanding ones.

Install via Unity Package Manager

Add to Unity Package Manager

Paste this URL into Unity's Window › Package Manager › + › Add package from git URL, or click Install.

git https://www.pkglnk.dev/assetpipelinetool.git
Package ID com.snnoway.assetpipelinetool · v1.0.1 · Updated Apr 27, 2026
Install 0
Unity Compatibility
Unity 6 2023.2 2023.1 2022.3 LTS 2021.3 LTS 2020.3 LTS 2019.4 LTS

README

Rendered from GitHub

Asset Pipeline Tool

1. Tab: PREFABS

 Automates the creation of prefabs from raw 3D models.

● Shader: Set the default shader for newly created materials (Default: URP Lit).
● Add Empty Root: Creates an empty GameObject as a parent, useful for pivot adjustments.

How to use:
 ● Drag FBX/OBJ files to the list or select them in the Project window.
 ● Click PROCESS SELECTED.
 ● The script creates materials, links textures, and saves the Prefab with a Pfb_ prefix (Can change it in the script).

2. Tab: MATERIALS

 Assign Texture to materials matching names and PBR suffixes.

● Function: Scans the material's folder or the selected folder for textures with matching names and PBR suffixes.

How to use:
 ● Drag materials into the list or select them in the Project window and add a folder for scan if required.
 ● Click LINK SELECTED.
 ● The tool automatically maps link maps following Essential PBR Texture Suffixes(Extra suffixes can be added in the  script).

3. Tab: TEXTURES

 The hub for image optimization, resizing, and organization.

● Base Name If filled, renames textures to Tex_”Name”_01_Albedo. If empty, keep original names.
● Resize Assets scales images (128px to 4096px).
● Auto-Standardize change images suffixes to script Default
● Backup Originals if enabled move the original image to Assets/Old_Assets/IMG and places optimized versions in  the source folder. if disabled overwrites the original file with the optimized version.

How to use:
 ● Set the Base Name.
 ● Select desired resolution.
 ● Toggle "Backup Originals" if needed.
 ● Click PROCESS SELECTED.

Tip

 ● For a easier time try to use the Suffixes and a standard naming order and that the tool can find and link everthing  for you.
 ● You can add extra suffixes and change the naming standart in the script to suit you pipeline.
 ● If the namingspace start causing error in your project just remove it, it should work.

 Extra:
 Feel free to use and change the script, as i use it and find a way to improve or add new featrues will be keep  updating it.

Versions 1
  • v1.0.1 current
Dependencies 0

No dependencies.

Changelog 0 releases

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## Installation

Add **Asset Pipeline Tool** to your Unity project via Package Manager:

1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/assetpipelinetool.git
```

[![pkglnk](https://www.pkglnk.dev/badge/assetpipelinetool.svg?style=pkglnk)](https://www.pkglnk.dev/pkg/assetpipelinetool)
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