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Install via UPM

Add to Unity Package Manager using this URL

https://www.pkglnk.dev/asepriteimporter.git

README Markdown

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## Installation

Add **Aseprite Importer** to your Unity project via Package Manager:

1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/asepriteimporter.git
```

[![pkglnk](https://www.pkglnk.dev/badge/asepriteimporter.svg?style=pkglnk)](https://www.pkglnk.dev/pkg/asepriteimporter)

Dependencies (1)

README

Aseprite-Importer for Unity

AsepriteImporter Thumbnail

openupm

This package helps you importing .ase files from aseprite. The reader is fully written in C# which reads the compressed binary file and creates spritesheets, sprites and animations out of it.

Features

  • Creates a sprite sheet file (not dynamic)
  • Editable meta data like custom physics shapes with the 'Sprite Editor'
  • Generates tilemap with extended-padding (solves lines tearing issue between tiles)
  • Makes animation files (not dynamic)
  • Creates an animation controller
  • New tilemap name rule support (row-col)

Demo GIF of AsepriteImporter

image image image

Install

OpenUPM

Unity Package

OpenUPM lets you install packages more easily by providing a downloadable unity package which will setup the package automatically. You can find the download on the following link:

openupm https://openupm.com/packages/io.tinu.asepriteimporter/

CLI

Prerequisites

See: https://openupm.com/docs/getting-started.html#installing-openupm-cli

OpenUPM CLI Install
# Go to your Unity project directory
cd YOUR_UNITY_PROJECT_DIR

# Install package: io.tinu.asepriteimporter
openupm add io.tinu.asepriteimporter

Unity

  • In Unity open the Package Manager (Window > Package Manager).
  • In the Package Manager click on the Plus-Icon in the top-left and select Add package from git URL...
  • Enter the URL of this Repository (https://github.com/martinhodler/unity-aseprite-importer.git) and press Enter

License

See LICENSE file.

Note: As of Unity doesn't include any editor scripts in the game, you don't have to license your game under GPL.

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