WAYN MGM Ability
This package contain performant and disigner friendly ability system. It allow the definition of custom effects that can be composed to form any kind of ability. Effectact can range from the simple direct effect (damage,pushback,..) to the AOE and/or over time effects.
com.wayn-games.ability 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/ability.git README Markdown
Copy this to your project's README.md
## Installation
Add **WAYN MGM Ability** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/ability.git
```
[](https://www.pkglnk.dev/pkg/ability)Dependencies (5)
README
This package contains a performant and disigner friendly skill system. It allows the definition of custom effects that can be composed to form any kind of skill.
Key features are :
- Custom effects with prefifined template to minimize typing
- ScriptableObject base skill composition
- Skill support cooldown and cast time
- Skill range cosntraint
- Skill ressource constraint
Next features on the list :
- Support for over time skill
- Support for area of effect skill
- More samples (hopefully with VFX and sounds at some point)
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