
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
https://www.pkglnk.dev/eflatun-scenereference.git 
Automate UPM package releases for Git repositories containing Unity plugins.
https://www.pkglnk.dev/git-upm-publisher.git 
Generate type-safe constant classes for Tags, Layers, Sorting Layers, and Input axes at editor-time. This code generator eliminates magic strings and provides compile-time safety by automatically creating constant-declaration classes from your project's configuration, reducing runtime errors and improving code maintainability.
https://www.pkglnk.dev/unityconstantsgenerator.git#upm 
uREPL provides an in-game REPL environment that lets you evaluate C# code at runtime during gameplay. Execute arbitrary Unity-supported code, inspect GameObjects and Components, access output logs, and leverage Emacs-like keyboard shortcuts for efficient development and debugging workflows.
https://www.pkglnk.dev/urepl.git#upm 
A 2 way binding system for unity using unirx
https://www.pkglnk.dev/bindingsrx.git#upm 
Enable Unity Inspector editing of dictionaries with a generic serializable dictionary class that inherits from Dictionary<TKey, TValue>. Supports any Unity-serializable key and value types, includes built-in conflict detection for duplicate and null keys, and works with lists and arrays through a dedicated storage class. Requires creating non-generic subclasses for each key-value combination used.
https://www.pkglnk.dev/unityserializabledictionary.git#upm 
Provides safe, user-friendly scene references in scripts using a `SceneReference` wrapper class with `ISerializationCallbackReceiver` and custom PropertyDrawer. Features include a custom inspector that displays Build Settings status with BuildIndex and convenient scene management buttons, plus automatic recovery if serialized references become invalid while paths remain valid.
https://www.pkglnk.dev/unityscenereference.git#upm 