
A debug menu to call methods on active MonoBehaviours.
https://www.pkglnk.dev/debug-menu-unity3d.git 
Simple delay class to execute code after a certain amount of time
https://www.pkglnk.dev/delay-unity3d.git 
A library for generating source code from templates in Unity
https://www.pkglnk.dev/simple-code-generator-unity3d.git 
Create dynamic rope physics simulations with a node-based system featuring two anchor points. Perfect for swinging mechanics, bridge building, or any rope-based gameplay element. The package provides a flexible foundation with sample scenes and comprehensive documentation to get you started quickly.
https://www.pkglnk.dev/rope-in-unity3d.git 
Simulate realistic rope physics and behavior in Unity using configurable joints and constraints. Supports dynamic rope creation, breakable segments, attachment points, and interactive manipulation for game mechanics like swinging, climbing, and object hauling. Ideal for physics-based gameplay requiring natural rope dynamics.
https://www.pkglnk.dev/rope-unity3d.git 
Extension class for easily working with collections and random elements.
https://www.pkglnk.dev/enumerable-extensions-unity3d.git 
Pipes is a complete LCD-style game implementation built for Unity, showcasing classic handheld gaming mechanics and aesthetics. Originally created for the LCD-Jam 2018, it demonstrates gameplay design, user interaction patterns, and retro visual styling suitable for reference or as a foundation for similar puzzle or arcade game projects.
https://www.pkglnk.dev/pipes.git 
A game about fractions. Made for the OER Game Jam 2025
https://www.pkglnk.dev/fraction-packer-oer-game-jam-2025.git 
This package lets you draw a clearer Hierarchy in Unity, organizing everything in a “tree view” and including extra informations like Components Icons and groups/divisors
https://www.pkglnk.dev/sandrofigo-custom-hierarchy.git 
A Unity extension to store colors that are then automatically applied to UI components.
https://www.pkglnk.dev/color-bindings-unity3d.git 
Provides lightweight singleton pattern implementations for Unity projects. Simplifies the creation and management of singleton classes, enabling developers to easily implement globally-accessible instances with proper initialization and lifecycle control. Supports multiple installation methods including OpenUPM for seamless integration into your workflow.
https://www.pkglnk.dev/singletons-unity3d.git 