
Project
ruthenium044/BasicShadersUnity BasicShadersUnity is an educational collection of shader implementations demonstrating vertex, fragment, and geometry shader techniques in Unity. Features include algorithmic textures, lighting models, surface effects, water rendering, and screen effects, with organized examples using geometry shaders on bunny models and vertex/fragment shaders on teddy models. Ideal for developers learning shader fundamentals and exploring different implementation approaches.
https://www.pkglnk.dev/basicshadersunity.git 