
Project
quabug/EntitiesBT EntitiesBT provides a data-oriented behavior tree framework optimized for Unity's ECS (DOTS) architecture. It enables efficient AI and logic systems with zero GC allocation during runtime, direct entity component access, and flexible debugging capabilities. Features include multiple builder options (component-based, graph-based, and visual scripting), binary serialization, and support for both ECS entities and GameObjects.
https://www.pkglnk.dev/entitiesbt.git 
Project
quabug/AnySerialize A complete serializer for Unity3D based on Unity3D serializer - `T[][]` `Dictionary` `record` `T?` `Lazy` `Guid` `TimeSpan` `DateTime` or your own type.
https://www.pkglnk.dev/anyserialize.git 