
A collection of some of the neat math and physics tricks that I've collected over the last few years.
https://www.pkglnk.dev/mathutilities.git 
Edgar is a configurable procedural level generator for 2D dungeons and platformers that combines graph-based generation with handmade room templates. Designers maintain complete control over level structure by defining room layouts and connections, while the generator ensures consistent, intentional level design rather than random results. Supports Unity 2018.4 and later with comprehensive documentation and a PRO version available.
https://www.pkglnk.dev/csy7749-unity.git 
A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration supports both ScriptableObject and Excel tables.
https://www.pkglnk.dev/egameplay.git 
A hot update framework derived from the GameFramework framework, featuring Wolong (HuaTuo) integration and Luban configuration table tools
https://www.pkglnk.dev/deer-gameframework-wolong.git 
GameFramework +luban + hybridclr + YooAsset + UniTask
https://www.pkglnk.dev/gameframework-at-yooasset.git 
UnityGameFramework integrated with HybridCLR and Luban to provide a complete hot update and configuration framework.
https://www.pkglnk.dev/unitygameframework-hybridclr-luban.git 
Generic UI for card games like Hearthstone, Magic Arena and Slay the Spire...
https://www.pkglnk.dev/uicard.git 
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
https://www.pkglnk.dev/csy7749-gameframework.git 
UnityFramework provides a comprehensive client architecture solution for Unity, built on MVVM patterns and entity-component design. It features complete data binding, integrated red dot and guidance systems, a skill system, code generators for View and ViewModel modules, GOAP AI implementation, and is optimized for seamless development without affecting underlying performance.
https://www.pkglnk.dev/unity-framework.git WooTimer provides a versatile timer system for Unity with fluent API design, supporting both runtime and editor functionality. Features include delayed execution, repeated ticks, conditional waiting, and sequential/parallel timer composition. Built-in lifecycle callbacks (OnBegin, OnTick, OnComplete, OnCancel), async/await support, time scaling, and timer lifecycle management enable flexible time-based gameplay mechanics. Includes an editor inspector window for monitoring active timers.
https://www.pkglnk.dev/wootimer.git 
Unity framework solution supporting HybridCLR (next-generation hot update), Obfuz code obfuscation and hardening, and YooAssets (excellent commercial-grade asset framework).
https://www.pkglnk.dev/tengine.git 
GFFramework.Core integrates the GF game framework with Luban data management and HuaTuo hot-fix capabilities, providing a unified development solution for Unity projects. The package combines architectural foundations, timing systems, UI indicators, and new player guidance tools to streamline game development workflows and enable runtime code updates without rebuilds.
https://www.pkglnk.dev/gfframework-core.git 
EX Gameplay Ability System brings Unreal Engine's GAS framework to Unity, providing a comprehensive system for managing character abilities, attributes, and gameplay effects. Features include gameplay tags, attribute systems, modifiers, visual debugging tools, and runtime monitoring—ideal for RPGs and complex gameplay mechanics. Note: Requires Odin Inspector (v3.2+) and is currently in active development with ongoing optimization.
https://www.pkglnk.dev/gameplay-ability-system-for-unity.git 