
A comprehensive Unity training and reference repository covering essential game development topics including 2D/3D platformers, physics systems, pathfinding, UI implementation, design patterns, performance optimization, and hot updates. Serves as a practical learning resource and code reference for developers building games across multiple genres and platforms.
https://www.pkglnk.dev/unity3dtraining.git 
Provides common tips and examples for developing Unity Editor toolchains
https://www.pkglnk.dev/unitytoolchainstrick.git 
LitJson4Unity is an enhanced JSON serialization library built on LitJson, optimized specifically for Unity development. It extends the original library with native float support, built-in Unity type serialization (Vector2, Vector3, Quaternion, Color, etc.), JsonIgnore attributes for selective field serialization, and formatted JSON output. Simply integrate the scripts from the Plugins/LitJson directory into your project to enable robust JSON handling for game data and configuration management.
https://www.pkglnk.dev/litjson4unity.git 
3DMoonRunner is a 3D endless runner game implementation built with Unity 2018.2.3f1. This complete game project demonstrates core gameplay mechanics for endless runner titles, including player movement, obstacle avoidance, and procedural level progression. Developers can use this as a reference implementation or foundation for building similar casual games, with source code available for study and modification.
https://www.pkglnk.dev/3dmoonrunner.git 
BubbleShooter is a complete match-3 game implementation themed around bubble shooter mechanics. The project includes a full game structure with three scenes (menu, level selection, and gameplay), an in-game level editor for creating unlimited custom levels, and pre-integrated systems for in-game purchases and item shops. Designed for Unity 2018.2+, it serves as a solid foundation for developers building casual puzzle games or studying game architecture patterns.
https://www.pkglnk.dev/bubbleshooter.git 
Furious Motorsport is a high-speed racing game project featuring intense arcade-style vehicle gameplay. Built in Unity, it includes dynamic driving mechanics, multiple vehicle physics systems, and polished visual effects demonstrated through comprehensive preview materials. Ideal for developers studying racing game implementation, vehicle controls, and fast-paced gameplay design patterns.
https://www.pkglnk.dev/furious-motorsport.git 
SpaceAirFight is a 3D space combat game developed in Unity, showcasing game mechanics suitable for learning or reference. Built with Unity 5.2 and C#, this project demonstrates space-themed gameplay with air combat elements. Developers can examine the source code to understand 3D game implementation, including player controls, enemy AI, and combat mechanics for space-based scenarios.
https://www.pkglnk.dev/spaceairfight.git 
BerryMatchThree is a polished match-three puzzle game implementation built with Unity 2017.3. The package provides a complete, production-ready game featuring classic tile-matching mechanics with a strawberry-themed aesthetic. Ideal for developers seeking a reference implementation or foundation for puzzle game projects, offering proven gameplay systems and design patterns optimized for mobile platforms.
https://www.pkglnk.dev/berrymatchthree.git 
FightZombies is a first-person shooter game developed in Unity that challenges players to survive against zombie threats. Built with Unity 5.2 and C#, this project demonstrates core FPS mechanics including combat systems, enemy AI, and immersive gameplay. Ideal for developers studying FPS game architecture and looking for a complete gameplay reference implementation.
https://www.pkglnk.dev/fightzombies.git 
A parody card game implementation built with ColaFramework featuring popular internet personalities. Demonstrates game logic, UI systems, and framework integration patterns for developing turn-based card games in Unity. Currently in active development.
https://www.pkglnk.dev/parody-fights-the-landlord.git 
A non-commercial 3D remake of the classic DOS game "The Legend of the Condor Heroes" built with Unity. Provides a complete single-player game structure for reference, supports modding and community contributions, and includes comprehensive documentation for game development learning. Licensed under MIT with community guidelines for asset usage.
https://www.pkglnk.dev/jynew.git 
Xasset is a comprehensive asset management framework for Unity that solves critical production challenges including slow packaging, large build sizes, hot updates, memory management, and runtime performance. Version 7.0 features modular architecture, stable version management with read-only physical file data, content-hash-based file naming to prevent CDN cache issues, optimized multi-threaded downloads, automatic frame distribution for smooth execution, and automatic resource updates during loa
https://www.pkglnk.dev/xasset.git 
BubbleGame is a simple and fun match-3 puzzle game. Click on three or more bubbles of the same color that are connected to eliminate them. Easy to play and engaging.
https://www.pkglnk.dev/unitybubblegame.git 
StealthGame is a complete stealth gameplay implementation developed in Unity 5.2.1, inspired by the Asset Store's Stealth example project. It demonstrates core stealth mechanics including player infiltration, enemy AI detection systems, and level design principles. Ideal for developers studying stealth game architecture, prototyping covert gameplay mechanics, or building upon an established foundation. Includes full C# source code and multiple gameplay scenarios for reference and modification.
https://www.pkglnk.dev/stealthgame.git 
Huatuo Trial is a sample project demonstrating hot-update functionality for Unity using the Huatuo C# runtime. The project showcases multiple hot-update DLLs with dependency management, asset bundling, and dynamic script execution. It supports Win64 and other platforms, requiring Unity 2020.3.33 for precise compatibility. Developers can use this trial to understand how to implement hot-update workflows, including building asset bundles, loading DLLs at runtime, and updating game content without
https://www.pkglnk.dev/huatuo-trial.git 
ET is an open-source distributed game framework providing both Unity client and C# .NET Core server components. It enables developers to share logic code across client and server, debug distributed systems as single processes, and dynamically reconfigure server architecture without code migration. Features include async/await support, actor-based messaging, cross-platform deployment, hot-reload capabilities, and reliable UDP/TCP/WebSocket protocols—designed for large-scale MMO and multiplayer ga
https://www.pkglnk.dev/et.git 