
Sprite Glow creates a glowing outline effect on sprites using HDR colors and bloom post-processing. The effect is fully customizable with adjustable glow intensity and color, works with Universal Render Pipeline (URP), and can be extended to UI elements and tilemaps by applying the outline shader to compatible components.
https://www.pkglnk.dev/sprite-glow.git 
SpriteDicing reduces build size by identifying and eliminating duplicate texture regions across multiple sprites. It automatically dices textures into units, discards identical ones, and bakes unique areas into optimized atlas textures that are seamlessly reconstructed at runtime. Ideal for projects with repeating sprite elements, such as visual novels or character animation systems with multiple emotional states.
https://www.pkglnk.dev/spritedicing.git?path=plugins%2Funity%2FAssets%2FSpriteDicing 
Windows Raw Input wrapper for Unity that enables keyboard and mouse input detection even when your application is in the background. Hooks directly into native input events through the Windows Raw Input API, allowing seamless input handling regardless of window focus state. Windows only.
https://www.pkglnk.dev/unity-raw-input.git 
